Subject: Don't Ban Anything! Date: Tue, 17 Nov 1998 15:57:14 -0500 From: Gabriel N Perdue To: MTG-STRATEGY-L@ORACLE.WIZARDS.COM Howdy, Wow it has been a looong time since I posted anything to this list... between school, my job, and my other job, I barely have time to lurk! However, this is an issue I feel strongly enough about to motiviate me to write in. To put it simply: The DCI should not ban any of the cards currently legal for Type II play...not the Tolarian Academy, not Persecute, not any of them. Here's why... Granted, the deck known as "Tolarian Blue", "The Academy", "Deep Blue", and so on has had a drastic impact on the new Standard environment. It is a fast, powerful deck which is forcing the rest of the competition to play differently. It is not, however, a "broken" deck. Now, this may sound a bit optimistic/idealistic, but I have a great deal of faith in the WotC R&D team. I don't believe it is unrealistic to call them the best in the gaming industry. They knew about TU. They knew about the deck long before Urza's Saga was released. We were even warned of its coming when Mind Over Matter was heralded as a card almost too powerful to be printed...but they printed it. They also let Time Spiral, Stroke of Genius, and Tolarian Academy come to print. Now, after the long hard lessons of the First Editon (alpha/beta/unlimited), Arabian Nights, and Legends I do not believe the WotC R&D team would allow a truly broken card or set of cards to be put into circulation. Which means that there must be not only an answer to TU, but a series of interlocking decks which will forge a new balance of power in the Standard Environment. TU is strong right now not because it is "broken", but because people are bringing older generation deck technology, decks which are by and large Standard Decks from the Summer, to bear against it. So far, nobody has really developed any newer deck archetypes or styles. There are some really brilliant beginnings surfacing...Fiery Elves, some of the various Ywgmoth's Drain style decks, and arguably the Infi-Whale decks (which I believe should NOT be built to play like an old Nightmare Survival deck, but as a very new, different archetype). Before we rush to ban anything, the rest of the opportunities of Urza's Saga need to be explored. But what do we do in the meantime, one asks? (While waiting for a stroke of creative genius...) Clearly, since this IS a new environment, it is not unreasonable to expect it to force changes upon old deck-styles and change the body of modern deck building theory. Several new principles have arisen... a) Decks must carry a certain minimum of disruption of their opponents strategy, or they will lose. An example is Wasteland. There is almost not a single deck which should now attempt to compete without four Wastelands distributed through its main body and sideboard. This will make four and five color decks more difficult, but so be it. With Gemstone Mine and Undiscovered Paradise gone, rainbows are not really that viable anyways. It should be interesting to see if they're reprinted in 6E...if they're not, then Wizards is clearly trying to shift the environment away from the multitude of multi-colors which dominated the scene through the last block. b) Decks need to be faster. Now, more than ever, speed is becoming all important in Magic. Everything Wizards has printed after Ice Age has been another notch faster (it is for this reason I believe Fireblast will be back in 6E). c) If a deck cannot make itself faster, it must find ways to completely lock the game down. Soft locks will not survive anymore. In addition, a lot of the older archetypes are being ignored. Where are the Pox decks? When the Mirage block rotated out I was petrified of the idea of Pox running rampant...why you ask? Null Brooch. With no infamous Orangutan running around, Pox decks have grown much, much stronger...and a first turn Bottomless Pit, or first turn Oppression will certainly put a dent in ANY combination deck. Where are the land destruction decks? Green/White Armageddon decks with Wasteland and Winter's Grasp have all the tools necessary to horribly limit TU and do well against other archetypes. What about Blue-White Fortress decks? With Gaea's Blessing gone, "millstone" decks are viable once again. This situation vaguely reminds me of the Black Summer of '96. That was one of the most fun summers I ever had (Magic wise) and it was really the summer that tournament Magic "took off". The underlying reason for the new popularity was, I believe, Necropotence decks. They were so good, and so strong, that anyone felt like they had a chance playing one. In addition, they were great fun to play against because when you weren't playing for the Dark Side of the Force, you were part of a little counter-culture...and that was a blast. Part of my bias against bans and restrictions comes from many years of playing a lot of Type I...and watching all the cool cards slowly get restricted and then banned. I'd hate to see the same thing happen to Type II. Believe me, I've seen too many bannings and restrictions...and all they ever do is leave one feeling empty inside. pax Gabe