Subject: 6th Edition Rules(Rumors) Date: Wed, 18 Nov 1998 13:02:33 EST From: "Sprocket unknown" To: fkusumot@ix.netcom.com My name is John Miller. I am known mostly by my nickname "Sprocket" to anyone who has played me at magic. I am concerned as a player to the rumors of some of the rule changes when 6th Ed. comes out. No Interrupts? No Mana Pool?? No Damage Prevention Phase??? Tapped Artifacts function Normally????!!!! What is all this about? I am going to tell you straight up that I played L5R, C53, tried Battletech, and have always come back to magic for one reason. The game mechanics as is, is so incredibly great and so specific about fast effects, interrupts, abilitys, mana source effects, dumping mana into your mana pool, and other great abilities allowed in this game that it is for the thinking minds to play and the possibilies of decks are emese. Playing L5R i found that if you've seen one Lion eck, you've seen them all. Same with Crane, Dragon, Phoenix, Crab, and all the side clans. All these decks were basically the same or there is another version of the same deck. C53 was the most unthinking game I have ever played. No thought process whatsoever went into playing that game. Battletech got boring because one deck was dominant over all the others at any given time, and you either played the same deck you played in a game/tourney, or you played a scrub and crushed him. With magic, there are so many possibilities, so many versions and varieties of decks it is incredible. If I have only seen one red deck... I am missing out on thousands of other totally different red decks. Same with red, green, white, black, and artifacts. And this is the true thinking game and that is why it is the most popular and most profitable CCG ever made. If these rule changes were true, then why does Icy say "tap arget ARTIFACT, creature or land" and CadBloom eck is illegal cause you can't dump that mana into your pool. And how about the ever so recent Academy deck... No Mana Pool??? There goes the 130 point Stroke of Genius. Go ahead, tap your Winter Orb.. won't do anything!!! No interrupts???... how exactly do we respond to that spell by countering it if it is in response to it being cast, not actually cast yet. So no counter spells huh? Blue sux. No damage prevention??? White Sux. No Mana Pool... White, Black, Blue, Red, and Green suck. I am not critisizing you, I am just telling you that the rules as is are what make this game great... take them away and you don't have a great game, you just have another regular boring CCG. -Sprocket ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com