Subject: [HUMOR] Slivers everywhere! Date: Tue, 07 Jul 1998 16:01:21 +0200 From: Jose Andujar Garcia To: fkusumot@ix.netcom.com [HUMOR] IMO there are too many too powerful slivers around. I think it's time to throw some anti-sliver cards into battle. I had this idea when I was playing a sliver deck while watching a Si-Fi Movie about alien lifeform and stuff. ;-) Name: Space Marine Cost: 1R Type: Summon Space Marine Text: Sacrifice Space Marine: Destroy target non-legendary sliver. Put two 1/1 sliver tokens into play under that player's control. P/T: 2/2 Name: Newt Cost: WW Type: Summon Legend Text: If Newt blocks or is blocked by a sliver or is the target of a sliver's ability, Newt phases out. P/T: 0/1 Name: Burke Cost: 2B Type: Summon Legend Text: All slivers able to block Burke do so. BB,T: Destroy target space marine. P/T: 1/3 Name: Hudson Cost: 1RR Type: Summon Legend Text: Hudson counts as a Space Marine. T: Flip a coin. If you win the flip, destroy target non-legendary sliver and put two 1/1 sliver tokens into play under that player's control. Otherwise bury Hudson. Repeat until no slivers are in play. P/T: 3/2 Name: Vasquez Cost: 3RR Type: Summon Legend Text: Vasquez counts as a Space Marine. If Vasquez is put into the graveyard from play she deals 4 damage to all non-legendary slivers. RR,T: Vasquez deals 2 damage to all slivers. If a sliver recieves lethal damage in this way remove it from the game instead of putting it into the graveyard and it deals 1 damage to all space marines. P/T: 3/3 Name: Ripley Cost: 3WW Type: Summon Legend Text: Protection from slivers. 1R: Destroy target non-legendary sliver. Put two 1/1 sliver tokens into play under that player's control. 2W,T: Destroy target Sliver Queen. P/T: 3/4 Name: Motion Tracker Cost: 3 Type: Artifact Text: T: Flip a coin. If you win the flip all creatures blocking slivers get +1/+2 until end of turn. Otherwise all attacking slivers gain first strike until end of turn. Use this ability only after blockers are declared. Name: Orbital Assault Cost: RRRW Type: Sorcery Text: Return all Space Marines to their owners' hand. Then remove all slivers from the game. Name: Auto-Cannon Cost: X1 Type: Artifact Text: Auto-Cannon comes into play with X Ammo Counter on it. Whenever a sliver comes into play, remove one Ammo Counter from Auto-Cannon and Auto-Cannon deals 4 damage to that sliver. Then put two 1/1 sliver tokens into play under that player's control. Here are more ideas of powerful new cards. Forget Cursed Scroll, Necropotence or even the almighty Goblin Rock Sled. These Cards will rock! Name: Fart of Fire Cost: 4RRR Type: Sorcery Text: Sacrify two creatures, discard your hand, pay 5 life: Destroy target enchantment. Name: Green Mage's unfulfilled Wishes Cost: XXXGG Type: Sorcery Text: Unfulfilled Wishes deals X Damage to target player. That player may pay 1 to prevent all damage from Unfulfilled Wishes. Name: Imagine Cost: W Type: Enchant Creature Text: Enchanted Creature does not gain first strike. Name: Aeroman Cost: 2U Type: Enchant Player Text: Enchanted player gains flying. If enchanted player looses flying destroy him or her. Name: Fool's Mystical Coat Cost: B Type: Instant Text: Target black creature with flying, first-strike and banding gets +1/+0 until end of turn. Name: Space Suit Cost: 3 Type: Artifact Text: T: Target creature gets moonwalk until end of turn. Name: Security Droid Cost: 4 Type: Artifact Creature Text: If Security Droid blocks or is blocked by a creature that creature desintegrates. (Desintegrated creatures are removed from game.) P/T: 2/4 Name: Counter Battery Cost: UU Type: Enchantment Text: 1: Counter target spell. Name: Karussell Cost: 1 Type: Artifact Text: Each time a card is played each player shuffles his or her library. Name: King of Hill Giants Cost: 4R Type: Summon Lord Text: All 3/3 creatures with no abilities get all abilities from all other creatures in play. P/T: 3/3 Name: Unexpected Offer Cost: 1WW Type: Sorcery Text: Each player antes the top card of his library. You may put Unexpected Offer into your deck even if you are not playing for ante. Name: Rule of the Coast of Wizards Cost: 1G Type: Enchantment Text: Cumulative upkeep: 1 Tapped creatures cannot attack or block. Name: Mountain Ghost Cost: R Type: Summon Ghost Text: All creatures of type Rock Sled get +5/+5 and R: regenerate. P/T: 0/2 Name: Tarjan's Revenge Cost: 1BB Type: Enchant World Text: During your upkeep put a Curse Counter on Tarjan's Revenge. All spells cost an additional 1 to cast for each Curse Counter. Name: Endless Resources Cost: 1UW Type: Enchantment Text: All activation cost on all permanents are replaced by 0. Name: Big Bang Cost: 2UUU Type: Interrupt Text: Counter target spell. Rip that card into confetti. That spell cannot be played again by that player for the next three weeks. Name: Brush of Doom Cost: GW Type: Sorcery Text: Bury target permanent with the worst artwork. If any player starts to argue about the quality of artworks he or she looses the game. Name: Pablo's Revenge Cost: RB Type: Sorcery Text: Bury all permanents with more than 32 colors in the artwork. Name: Jeopardy Cost: 3U Type: Enchantment Text: Before a card can be played that player reads the flavor text to all players. All instances of the card name are replaced by {Ooops}. If any player names the card, the player playing the card looses 1 life. Each player may try only once. Ignore this ablility if the card has no flavor text. And for all whining green mages: Name: Instant Victory Cost: 2G Type: Instant Text: You win. Rarity: Common (one in every Booster Pack)