Subject: Green Analyze Date: Sun, 7 Jun 1998 00:38:41 EDT From: BRYGUY888@aol.com To: fkusumot@ix.netcom.com [STRATEGY] Hi this is BRYGUY888@aol.com (Bryan Paris) with my new Card Title: Avenging Druid Card Color: Green Type & Class: Summon Druid Casting Cost: 2G Pow/Tgh: 1/3 Card Text: If Avenging Druid damages a player, you may reveal cards from your libary until you reaveal a land card. Put that card in your hand and the rest into your graveyard. Rating: Average It allows you to Hermit Druid whenever you hit the guy. However, why don't you just use Hermit Druid? Card Title: Bequeathal Card Color: Green Type & Class: Enchant Creature Casting Cost: G Pow/Tgh: n/a Card Text: When enchanted creature leaves play, draw 2 cards. Rating: Strong It's basically Inspiration for one green mana, unless your deck has no way to kill creatures. If your deck has no way to kill creatures, you need a new deck. Card Title: Cartographer Card Color: Green Type & Class: Summon Townsfolk Casting Cost: 2G Pow/Tgh: 2/2 Card Text: When Cartrographer comes into play, you may return target land card from your graveyard to your hand. Rating: Average Nothing special about this one. It's good against/with armageddon, but why don't you just use Harvest Wurm? Card Title: Crashing Boars Card Color: Green Type & Class: Summon Boars Casting Cost: 3GG Pow/Tgh: 4/4 Card Text: If Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars if able. Rating: Average Just a 4/4 with a kind of dumb special ability. It can be useful if you put Curiosity on a different creature and attack with both, but that only works if your opponent has just one blocker. Card Title: Elven Palisade Card Color: Green Type & Class: Enchantment Casting Cost: G Pow/Tgh: n/a Card Text: G, Sacrifice a forest: Target attacking creature gets -3/-0 until end of turn. Rating: Weak It isn't worth sacrificing a forest to give a creature -3/-0 until end of turn. For the same sacrificed forest, you could summon a rogue elephant instead. Card Title: Elvish Berserker Card Color: Green Type & Class: Summon Elf Casting Cost: G Pow/Tgh: 1/1 Card Text: Elvish Berserker gets +1/+1 for each creature blocking it until end of turn. Rating: Average This guy would be good... but if your opponent lets him through he's kinda lame. He works well with Invasion Plans, however. Card Title: Jackalope Herd Card Color: Green Type & Class: Summon Beasts Casting Cost: 3G Pow/Tgh: 4/5 Card Text: If you play a spell, return Jackalope Herd to your hand. Rating: Specialized Good in an Armageddon deck, except for the fact that you can't cast spells without returning it. This can be good, so you can use Incinerate as unsummon, but in most cases, it's a dumb card. Card Title: Keeper of the Beasts Card Color: Green Type & Class: Summon Wizard Casting Cost: GG Pow/Tgh: 1/2 Card Text: G, T: Put a 2/2 green token into play. Play this ability only if your opponenet has two more creatures in play than you. Rating: Strong Use him with Goblin Bombardment. Hit your opponent for 2 and make a 2/2 at the same time. It can also conjure up blockers in an otherwise creatureless deck. Card Title: Manabond Card Color: Green Type & Class: Enchantment Casting Cost: G Pow/Tgh: n/a Card Text: During your discard phase, you may choose to put all land cards from your hand into play. If you do, discard the rest of your hand. Rating: Watch List It is extremely useful in one of those draw-every-card-in-your-deck decks. Draw your deck, put all the land into play, cast Paradigm Shift, and you have a better Mana Severance. Next turn, hit the guy with a twenty point fireball. Pretty damn good for one mana. You could base a major deck around it. For example: 3 Equilibrim 3 Aluren 3 Earthcraft 4 Wall of Blossoms 2 Manabond 3 Treasure Trove 4 Forbid 3 Dismiss 1 Ertai, Wizard Adept 1 Counterspell 2 Daring Apprentice 2 Fireball 2 Paradigm Shift 2 Earthquake 3 Man o'War 3 Undiscovered Paradise 3 Gemstone Mine 3 Reflecting Pool 13 Island 2 Forest Play Equilibrim, Earthcraft, Aluren, Wall of Blossoms, and Treasure Trove. Tap a land, play another wall of Blossoms, use Equilibrim to send the first one back to your hand. Draw a card. Tap Wall of Blossoms with Earthcraft to untap a land. Repeat. Draw your entire deck. Use manabond to put all the land down into play. (Make sure you have Ertai/Daring Apprentice out before you do this.) Cast Paradigm Shift. Let your opponent take their turn. At the end of their turn, use Treasure Trove a bunch of times and hope you get Fireball. If you do, draw your deck again and cast a billion point fireball. Card Title: Mirri, Cat Warrior Card Color: Green Type & Class: Summom Legend Casting Cost: 1GG Pow/Tgh: 2/2 Card Text: First strike. Forestwalk. Attacking does not cause Mirri to tap. Rating: Average Good in Sealed, but doesn't fit in Stompy or any Wall of Blossoms decks. Might work as a replacement for Centaur, but since Mirri can be Incinerated, she's not too useful. Card Title: Oath of Druids Card Color: Green Type & Class: Enchantment Casting Cost: 1G Pow/Tgh: n/a Card Text: During each player's upkeep, if that player controls fewer creatures than target opponent, he or she may reveal cards of he or she library until a creature card is revealed. Put that card into his or her hand and the remainings into his or her graveyard. Rating: Average You can get Wall of Blossoms with it, or you can get Lhurgoyf with it, but it only works in decks where you control fewer creatures than your opponent. Card Title: Plated Rootwalla Card Color: Green Type & Class: Summon Lizard Casting Cost: 4G Pow/Tgh: 3/3 Card Text: 1G: +3/+3 until the end of the turn. Play this ability only once each turn. Rating: Average Good in sealed, but that's about it. Card Title: Predatory Hunger Card Color: Green Type & Class: Enchant Creature Casting Cost: G Pow/Tgh: n/a Card Text: Whenever any opponent successfully cast a creature spell, put a +1/+1 counter on enchanted creature. Rating: Weak No real point to this one. It could work against Sligh, but that's about all. Card Title: Pygmy Troll Card Color: Green Type & Class: Summon Troll Casting Cost: 1G Pow/Tgh: 1/1 Card Text: Pygmy Troll gets +1/+1 for each creature blocking it. G: Regenerate Pygmy Troll. Rating: Average It would work as a replacement for River Boa, but it doesn't, because it doesn't have Islandwalk and if the opponent lets it through he only takes 1. Card Title: Rabid Wolverines Card Color: Green Type & Class: Summon Wolverines Casting Cost: 3GG Pow/Tgh: 4/4 Card Text: Rabid Wolverines gets +1/+1 until end of turn for each creature blocking it. Rating: Average It's plain. That's all there is to say. Card Title: Reclaim Card Color: Green Type & Class: Instant Casting Cost: G Pow/Tgh: n/a Card Text: Put target card in your graveyard on top of your library. Rating: Strong Elven Cache for one mana! Works extremely well in something like stompy, so you can get a giant growth, rogue, wurm, or whatever you want to get. Cache is better in control decks, however. Card Title: Resuscitate Card Color: Green Type & Class: Instant Casting Cost: 1G Pow/Tgh: n/a Card Text: All your creatures gain "1: Regenerate" until end of turn. Rating: Weak Good in sealed, but it doesn't fit in stompy and definitely doesn't fit in a Wall of Roots/Blossoms deck. Card Title: Rootwater Alligator Card Color: Green Type & Class: Summon Alligator Casting Cost: 3G Pow/Tgh: 3/2 Card Text: Sacrifice a Forest: Regenerate Rootwater Alligator. Rating: Average Might work well in sealed, but it doesn't work at all in Stompy. Too plain. Card Title: Skyshroud Elite Card Color: Green Type & Class: Summon Elves Casting Cost: G Pow/Tgh: 1/1 Card Text: Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. Rating: Strong Very, very strong vs. 5 color decks. A stompy deck can board this in and board out Ghazban Ogre against a 5 color deck. Card Title: Skyshroud Warbeast Card Color: Green Type & Class: Summon Warbeast Casting Cost: 1G Pow/Tgh: */* Card Text: Trample. Skyshroud Warbeast has power equals to the number of nonbasic lands your opponent controls. Rating: Strong Also very strong against 5 color decks. This can get up to 10/10 against 5 color black/blue. It Tramples, too! Card Title: Song of Serenity Card Color: Green Type & Class: Enchantment Casting Cost: 1G Pow/Tgh: n/a Card Text: Creatures with any enchantments on them cannot attack or block. Rating: Specialized In a specialized deck, this kicks butt. Every enchantment becomes Pacifism. If you use it with enchant creatures like Conviction, you can pacify whatever the hell you want and return it to your hand, too. Overall, pretty good. Card Title: Spike Hatcher Card Color: Green Type & Class: Summon Spike Casting Cost: 6G Pow/Tgh: 0/0 Card Text: Spiker Hatcher comes into play with 6 +1/+1 counters. 2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Hatcher: Regenerate. Rating: Average It's fat, and it's impossible to kill unless you're playing black, but it's better for sealed than constructed. However, it does kick some major booty in sealed. Card Title: Spike Rogue Card Color: Green Type & Class: Summon Spike Casting Cost: 1GG Pow/Tgh: 0/0 Card Text: Spike Rogue comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from any creature you control: Put a +1/+1 counter on Spike Rogue. Rating: Weak Why don't you use a Feeder instead? Card Title: Spike Weaver Card Color: Green Type & Class: Summon Spike Casting Cost: 2GG Pow/Tgh: 0/0 Card Text: Spike Weaver comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Weaver: creatures deal no combat damage this turn. Rating: Weak You can Fog. Yay. Why don't you use Constant Mists instead? It can be used a lot more times anyway. Card Title: Survival of the Fittest Card Color: Green Type & Class: Enchantment Casting Cost: 1G Pow/Tgh: n/a Card Text: G, Discard a creature card: Search your library for a creature card, reveal that card to all players and put it in your hand. Shuffle your library afterwards. Rating: Watch List If the guy uses this with living death/lhurgoyf, you are majorly screwed. Check out this deck list: 4 Llanowar Elves 4 Survival of the Fittest 4 Quirion Ranger 4 Wall of Blossoms 4 Forbid 4 Counterspell 4 Dismiss 4 Uktabi Orangutan 2 Lhurgoyf 3 Man o'War 4 Skyshroud Forest 3 Gemstone Mine 6 Island 10 Forest What this deck would do is drop Survival of the Fittest and a bunch of mana, then at the end of their opponent's turn constantly activiate survival in order to put a bunch of creatures in their graveyard, survivaling for Lhurgoyf last. After playing an at least 21/21 Lhurgoyf, you could apply some major bwatdown. The Counterspells back up the lock, and the Uktabis take out Furnace. Pretty nasty overall. Card Title: Wood Elves Card Color: Green Type & Class: Summon Elves Casting Cost: 2G Pow/Tgh: 1/1 Card Text: When Wood Elves comes into play, search your library for a forest card and put it into play. Shuffle your library afterwards. Rating: Weak It costs too much. Why not use Harrow instead? That is my question. If you have any questions for me, I'm at BRYGUY888@aol.com, as usual. Thanks for reading!