Subject: Re: Mike Long = Cheating Bastard Date: Tue, 14 Jul 1998 00:36:06 GMT From: edt@umich.edu (Eric Taylor) Newsgroups: rec.games.trading-cards.magic.strategy This is a little something about the whole cheating issue. . . * * * Why is cheating such a problem with the dci and wotc, and what should be done about it? In my opinion, the problem is simple. There is no coherent set of rules in magic that cover game mechanics. We do have an immense body of rules. If I play an impulse and we both read the card, you can see it says shuffle afterwards. But everyone knows that the errata says you don't. What if it's something incredibly more complicated? Nearly every single card and effect has been codified. From the simplest little rule to the most complicated, we have thousands and thousands of rules and errata that cover nearly every single topic of card play. It's wonderful that a game with such insanely complicated interactions can be described so completely. Yet. . . What happens if you catch someone mana weaving their lands? Some judges just pick it up and give it a shotgun shuffle. Some judges give a warning. Some judges give a game loss. The system of punishing the cheaters right now is set up 1) in a way that you have to prove someone tried to cheat on purpose, 2) without any appreciable guidelines to punish in gradations the various levels of cheating. Right now if someone deliberately cheats you punish him, but if someone accidentally cheats then you don't punish him. Imagine if you could argue your way out of a traffic ticket by just saying, "I'm sorry officer, I didn't go through the red light on purpose. It was an accident." It's just too hard to prove intent to cheat. This leads to the situation we have today. We have to find find out: Did Mike Long deliberately drop a card or was it an accident? Go ahead. You find that out. I'll give you a hint. The only way you're going to ever know is if Mike Long tells you. Even then you might wonder if he's just joking. When Mark Justice was found getting jiggy with the muscle slivers in Atlanta, it was impossible to determine if he was in fact deliberately adding extra slivers to his deck or if he was just replacing one which he may have thrown in the trash can. I think the whole idea of intent has to go out the window. We need a codified system of rules and punishments. And forget these nearly meaningless cautions and warnings. We need a set of rules that gives out penalties for every single infraction. Of course, you always have the discretion of the judge, so if a raw beginner makes a silly mistake, the judge can still tell him how to play the cards correctly and not give a penalty. Some examples of what I mean by a codified system: For mana weaving your deck an appropriate penalty would be an immediate dq from the tournament. For drawing an extra card, accidentally or on purpose it doesn't matter, a game or match loss for a single instance, and then a dq for a subsequent one. Now, misrepresenting a card. . . such as casting a wrath of god with no white mana or having a thalakos lowlands that never seems to get sleepy, these have usually been cautions or warnings. I think most cautions and warnings should go out the window. You need immediate penalties for nearly all infractions, and even penalties for misrepresenting cards. There are a number of ways to give out a penalty for something less than a game loss. For instance, you can give out loss of a turn, or loss of a card the next time you begin your game. These penalties are less than a game loss and means that people won't laugh anymore at offenses that normally would have drawn a caution. What is the penalty for playing a game with a card in your lap? Its seems to me that an appropriate penalty would be an immediate dq. However, if the normal penalty is decided at a simple match loss for a single incident and then dq for any additional ones, that would be ok too, as long as all the players can know ahead of time what the appropriate penalty is. I think what bothers people is not so much the accusation of Mike Long cheating. What bothers people is that there seems to no penalty at all for cheating. In fact, if you are a name player, you seem to get extra special treatment. Whatever the rules are for dropping a card in your lap, we need to see it, so we can see that name players aren't getting off easy. I think that a complete set of rules for various infractions would help immensely. If wotc and the dci can maintain the erratas for thousands and thousands of rules and erratas why can't they maintain a list for the mere hundreds of possible infractions and penalties for each one? When you tap your mana and then untap it, what happens? What if you tap your mana, let go of it, and then later untap it again? I have heard that the rule is as soon as you let go of your mana you can't untap it again but as long as you have your hands on it, you can go tappity untappity all day long. What is the rule? Players don't know for sure, and judges seem to make their judgements based on things they have heard about other judges. So, did Mike Long do it on purpose? Do he do it by accident? These are silly questions. We don't need a witch hunt. What we need is a hard codified set of rules for the actual game mechanics. --- edt