Subject: here is a guide to building orignal decks
Date: Wed, 8 Apr 1998 06:35:24 -0600
From: "boogie" boogie@dicksonstreet.com
To: webmaster@classicdojo.org

Allright, so you want to build an orignal deck.  Well, maybe not so much as
'orignal' but one that you've become used to playing... one that you know by
heart.... one that will give YOU an edge.

First off, lets look at a simple fact of magic.  DECKS get copied.  I mean,
I remember sitting at the finals in a MirvLite tourney in little rock
arkansas.  I was playing a somewhat reasonable deck and there was a guy
STANDING BEHIND ME writing down the cards as I played them.  Sure this
wasn't a ptq, but it was for cash... I'd pulled out a gun that i thought NO
one would metagame against.  I was right... but I knew better than to ever
play that deck again....

But what's the difference?  Where do I have an advantage when playing this
deck?  Well, for instance if I built the deck orignally i knew it in and
out... how it draws, how the land is situated....
If any old person picked up that deck they couldn't possibly have that kind
of synchrosity with the deck.....

So, when you go to regionals this time, don't try a 'scheider deck' or even
a metagame 5 color.... try making a deck that YOU know YOU can do well with.
Here's the formula!

Basic Theme:
Choose the theme that best suits your playing style and your personality.
If you're impatient, consider a fast deck.  If you can handle taking your
time and still concentrate, try control.
What do you have trouble playing?  Do you dislike functioning under a winter
orb, even if its yours?  can you play effectively after coming back from
your own armageddon?  Do you understand the timing needed for the cards you
wanna play with?  if not, choose something else!

After choosing your main theme consider ALL cards that fit your theme well.
Even if the card doesn't seem it will go into your deck at first, pull it
out anyways.  The goal at this point is to experiment with all the cards
that may or may not fit your style/theme.  Are mana elves your style in
you're geddon deck?  Or do you wanna try mindstones instead?  Why not
experiment with both?  What about the hermit druid?  What about veteran
explorer?  Don't say these aren't good cards... not yet anyways...
experiment with them.

Take the deck, and design it so that there are at least 28 cards that you
are POSITIVE will be in the final draft of the deck.  Now use the other
slots to slide in different cards.  If you don't think the card you just
tried will make the cut, set it aside... DON'T discard the idea completely.
could it be used for a sideboard slot?  What is it strong against?  What is
it weak against?  Take down these notes... we'll use them further along
during the 'metagame' section.

After tuning the deck, and deciding the cards that you think wilL MOST fit
you're theme.... you're 1/2 way there :)  Your goal now is to PRACTICE
PRACTICE PRACTICE.  During the first stages you can play it against any deck
type, but now its time to find the BEST players and have them stomp you time
and time again.  How do you function against hand denial?  Land deprivation?
Weenie?  Sligh?  Deadguy? Burn? Countertech?

Now is the time to find the weaknesses of your deck.  I suggest playing
against each of the above decks no less than 10 games.  I prefere to try it
against 10 matches per standard archetype.  Keep the record and ALWAYS feel
free to changes cards between matches.  the goal here is to find out what is
strong and what is weak againts each archetype.

So now you found the weakest cards, as well as the strongest.  From here its
simple... modify it, send it through the gauntlet of decks... repeat.... do
it until you know every card in your deck.... do it until you can name the
bottom card on your deck as well as the top.

Almost ready?  Now its time to play with the 'meta game'  now that you know
which cards TRASHED what archetype, its time to build that sideboard.  This
is the area that often wins T2 games... sideboard is all important.  Find
someone that doesn't miind playing with a set 15 card sideboard... thrash
them with it.  use the same process here as you would above....

Take a survey.. ask your friends... who is playing what type of deck?  If
3/5 is playing sligh, sideboard anti-red.... what about 1/2 playing weenie?
is floodgate a possibility?  What cards might you have overlooked?  just
because you've never seen it in a sideboard at the dojo, doesn't mean you
CAN'T play with it.  There is no such concept... if YOU are good with this
card, GO FOR IT!

:)

lets take a look at a sample deck that I recently had built.  It had been
years since I'd played goblin decks... I missed it, and I wanted something
to play against the field for the tourney coming up this weekend.  What
cards did I pull out?

goblin king
mogg fanatic
mogg flunkie
goblin digging team
goblin soothsayer
goblin vandal
keeper of kookus
goblin bombardment
mogg conscripts
mogg infestation
that darn (2R: sac 2 goblins, get 3)
incinerate
kindle
fireblast
shock
karavek's torch

I played a few games and decided that the best cards to use would be...

4 mogg conscript
4 mogg flunky
4 goblin vandal
4 goblin king
2 goblin bombardment
4 incinerate
4 kindle
4 fireblast

the suprising cards that I ended up including are
goblin digging team (3)
goblin soothsayer (3)
1 mogg infestation
1 of that sac 2 goblins get 3 thingy.

Those cards came simply from playtesting.  I had not considered how strong
the digging team would be after stronghold, until after I tried it.  The
soothsayer is VERY strong... I would normaly had never considered her...
I've never seen her in a deck.
mogg infestation?  I won too many games by casting this on myself and then
flinging all the goblins from my bombardment.
that sac a goblin for 3 thing? AWESOME  perfect against a slow deck with
about 37 walls in it......

I haven't completed the deck and sideboard, yet... its a fun deck,
afterall... but I will before this weekend.  Where do you think I should go
with it?  is this orignal enough for you?

maybe.... just maybe, I'll take it to regionals.