From: c-schwope@ti.com (Charles T. Schwope) Subject: T2 Dallas Area Tourney Report (Necro) Date: Mon, 15 Apr 1996 15:01:57 GMT After not playing much MtG for the past month, I finally got the time and desire to start preping for regionals this weekend and went to the Game Chest's weekey T2 tourney on Sat. When I last went there, ~50 people were showing up... this week there were only 24 (but one of them was George Baxter, of book and PT fame). I decided Friday night to revive the necro deck I was using after the PT (which was similar to the one George had lost to in NY). After reading the article about the PT and looking at the junior champion's deck, I noticed the differences in the deck. The one I had been playing was the 4 Drain Life version, without extra land destruction (and I hadn't been using consultations). The junior's had 2 more land destruction spells (4 icequake+2 strips vs 4 strips), no drain lifes and 3 consultations. In the seach for the "perfect deck" (yeah right) I decided to go with the land destruction version to see how it played, and thew it together Friday night, then play tested it slightly to pick the exact cards. I ended up with: Land: 3 Ebon Stronghold, 15 Swamp, 4 strip, 4 mishra Artifacts: 1 Zuran Orb, 1 Ivory Tower, 1 Aeoliphile, 3 Disks Critters: 4 Hyp Spec, 4 Pump knights, 3 Vamps Spells: 4 Dark Rit, 4 Hymn, 3 Necro, 3 Dem Consult, 2 Icequake, 1 Dark Banishing Sideboard: 2 Serrated Arrows, 2 Walking Walls, 2 Gloom, 2 Stench of Evil, 1 Ishan Shade, 2 Dark Banishing, 4 Drainlife I thinks its damn near standard Necro. I compared it last night to a couple I saw posted, and there's about 8 cards that change among all of them. I chose the Aeoliphile to help vs the WW decks I expected to see, and the Banishing to deal with the Ernham decks I _knew_ I would see. The heavy drainlifes in the SB were for burn decks... planning to take out the necros and put them in. I've realized that I took pretty bad notes during the tourney, so my play by play isn't very good, but I'll hit the high lights. The tourney was 5 round Swiss, with the top 4 proceeding to the semis. Scores were by match, with games being the tiebreaker. Also, we were using the optional draw rule (a good thing IMHO). 1st round: Vs. Andrew, a young kid who's been a regular. He was playing straight black, with Royal assasins, icys, mana vaults, and _big_ critters (saw vamps, baron sengir, and nightmare). 2 of the three gams were close, with the disks being the key because he didn't hold back critters, and I did. The aeoliphile was good also, killing a royal, and helping to kill a wil'o'wisp. I swept... 1-0 (3-0 games) 2nd round: vs Jason, a pretty good player, but a had a fatal flaw in his deck's design. It was R/G weenie/ernham/blood lusts. I won the 1st by very little. The second game he drew 3 bloodlust in opening hand (the problem with his deck), and gave up (lusting my knight 3 times at one point). The 3rd game was close again, with disks killing ernhams once or twice. He mad a sideboard error of not putting in anti artifact stuff. I swept.. 2-0 (6-0 games) 3rd round: vs Brodi the 1st person I hadn't played before. He was playing Land Tax/Edge with winter orb/icy in it. I thought it was a really good deck, and all 3 games were close. I had seen him playing at tables near me, and had decided to be _very_ careful about using necro. The 1st game was close, but I was able to disk away his tax/edge before it became vital. He also didn't get a winter orb. I sideboarded out my necros from drain lifes, going on the principle that I wanted to minimize the damage I was taking, in case he ever got the Tax/Edge combo going. I consulted for a hymn early, saw one as the 6th card... then about the 30th card. Was not a good thing. I hymned him 3 times that game, and was able to disk away a winter orb and Edge then lay a knight. It hit for a couple, he got an icy. I had about 3 cards left in my library, 4 lands in play, a knight, drainlife, 2 rituals in hand. I draw a drain life and play the knight. Next turn I drain life for a little. As I draw my last card he's at 11 life. I hit him for 2 with the knight, then drain life for 10. Too close of a game. 3rd game goes about the same as the others, but when he had the Orb and an edge out, he disenchnats my disk, then lays a tax and zuran orb. I lose pretty hideously despite having the orb in play myself. 3-0 matches (8-1 games) 4th round: vs Tom a good young player. He was playing R/W/G stormbind/erhnam/land destruction/geddon. All the games were close, but I seemed to get the disks at the right time (once by consulting) to get either his stormbind, or his ernhams, or both. I swept... 4-0 matchs (11-1 games) 5th round: vs Bryan (aka Red, ak "Da Fish") Sammon, young player who won last weeks pro tourney qualifier. He's been playing the deck he used for a while. Very strong deck, and Red's one of the best players in Dallas (IMHO). We were both guaranteed into the semi's at this point, and were playing for pride. I was worried about his deck b/c it has a _lot_ of anti critter stuff, some regeneraters, and burn. It's a R/W critter/burn disk deck. He uses white vises (lions), blinkers, uthdens, and mishra's, plus 6 or so bolts, 2 fireballs, some stp, disenchants, and a Wrath or 2. He won the 1st game, then I won the next 2. All the games were close, and the disks were again key. 5-0 matchs and 13-2 games. Couple of notes on the swiss part. George Baxter (playing "The Engine" not the House of Pain 2) was swept in the 2nd round by Joshua (who made the semi's), but won the rest of his matches. The people in the semis were myself, Red, George, and Joshua. Semis: vs Joshua, a young player (less then 15) who was playing a deck I believe was _very_ similar to George's House of Pian 2 (the deck he used in NY). Its B/R/g, with 8 pump knights, 4 ernhams, and heat. Of note, Red and some other players had informed me that the kid was stacking his deck (consistently getting 3 to 4 strips in his opening hand). I watched him, and he seemed to do a good job against me so while I did some strange cuts, I didn't go crazy. 1st game... he's going 1st, and my opening hand is dark ritual, consulations, 2 swamps, strip, mishra, 1 knight. He plays a city of brass, I play a swamp and have decided that I'll DC for a hymn at the end of his turn. He strips my land, I decided the DC for a swamp. After that I put a land in play, he strips it, then its off to the races. I end up winning b/c he gets 2 cities and a swamp as mana after that, and end up taking about 8 points of city damage to put knights into play. I continue playing critters, then disk away an ernham, and beat on him with a hyppi. 2nd game... he ends up with a slight mana screw (2 lands for about 5 turns) and I get Necro/Tower. I end up with about a 15 card advantage by the time I finish him off. I believe I disked away an enham again. In the other semi, Red and George are in the middle of the 2nd game, with George having ~40 life, 2 blinkers, while Red has a Sceptre out. Red eventually gets the blinkers with the sceptre, then disks away an Icy, and plays an Erron, which beats George down to ~15 life. It goes farming, then George plays a Wierding. To make a long story short, Red is reducesd to1 life, but George's last card is a Recall, which he uses to get a fireball. I was waiting at least a 1/2 hour, if not an hour. George wins 2-0. Finals: vs George Baxter, playing "The Engine." The Engine has been in the works since about november. Its a W/R/U control/tome deck, that tends to be too slow in swiss tourneys b/c of the lack of "finisher" cards. I know the deck, and know to only play 1 critter... but he has 4 Icys in it... which is a bad thing. He also has to be "very" alert when playing it, b/c one mistake and it may not have what it need to finish its opponent off. So.. me being the great games man I am, have George sit down right away and start playing, b/c he's obviously tired. George is a good friend, but we're in a tourney... so... any advantage is a good thing. 1st game: He goes 1st... I dark ritual, hymn, dc for a hymn... go about 60% through my deck before I find one. I hymn him 2nd turn, and hymn him 3rd turn. I kill 2 or 3 land. I play critters. He kills the critter. Repeat until he runs me out of cards. I had bad luck with what I pulled on the hymns, he had good luck pulling the right critter killer at the right time. Sideboard is fun... as we both play some psych games... I put in a drain life, ishan, 2 stench of evil. He faked me out of putting in glooms by flashing me a sleight. 2nd and 3rd game are about the same. I disk at the right times to get icys, get a solid card advantage, and George makes tiny mistakes in both games (once attacking with a mishra when he shouldn't have, once forgetting to gain life with a fountain of youth). His blinkers are nothing to me (pro white and flying), so part of his defense is no good. And I win both. But all 3 games were nail biters. Sum total I won a poor shape mox, which I sell to the store for $70. I also learned a _lot_ about what makes the necro deck hum. The keys are the hymns, the disks, and possibly the consultations. I could easily run without the necros and do well, but those cards make it as good as it is. -CT -- Charles T. Schwope | Every man is a spark in the darkness. By the aka CT | time he is noticed, he is gone forever, a schwope@infrared.csc.ti.com | retinal afterimage that fades, and is obscured c-schwope@ti.com | by newer, brighter lights.