From: edt@ren.us.itd.umich.edu (Eric Taylor) Subject: Re: Origens Report- Magic Revitalised !? Part 1 (long) Date: 8 Jul 1996 18:54:40 GMT Daniel Brickwell (Brick@ccmailer.wiwiss.fu-berlin.de) wrote: : With the listed deck I went 1:5 in Matches and 7:11 in games. Infact, I lost : the first 5 rounds all 1:2. These close losses and the fact that I did see : many similar decks the next day at the top tables (with blinkings and : pillages though) tells me that my design was closer to the real thing than my : record implies. But as the saying goes, close counts only in horseshoes. Daniel, I think you were right on the money with your deck. The outpost (aka "Dude Ranch"), the glaciers, pillage, blinky, the ivory gargoyle, at least you had all the elements figured out. With some small changes, I think that is the deck for the pt3 environment. I didn't get it figured out at all, and played a really lame red/green, winning 2 out of 6 rounds in the pt3. I played Olle in the 3rd or so round of swiss. I was not at all impressed with his deck at the time. When I played him, I made the mistake I think many people made of choosing to go second. Against his deck, you have to go first so you can incinerate/lava burst his lumberjack so he can't insect you before you've got a defense up. It just seemed too unreliable compared to the multi-colored ranch/blinky/glaciers decks. I am still amazed that he was able to win. Anarchy, and attack with the insect. I just can't see how he was able to do it. He certainly deserves contratulations for his victory. He seems so gentle, and easy to beat. Such a nice guy. It's hard to believe a guy like this wins when so many of the pros are such heartless, stuck-up, neurotic bastards. Oh, yeah, one deck that was the ultimate in funky was the browse, dig, cap deck. Hammer was playing it. I played against one of these decks and it seemed very quite vulnerable. But it was cool! You get your browse out. Browse down to the end of your library, on the way building up your defense so you can handle anything your opponent has. Then at the end of the library, lay out the digger. At this point, you should have your cap in your graveyard. With the digger, dig up as many cards as you like. Then browse to throw away the junk, dig again and then draw a card. When you finally have all the cards you want in play and in the library begin the cycle. Your turn: dig, draw, cap. Opponent: counter anything he does, dig browse to get the counter back in your hand. Your turn: repeat. Dig Dig browse cap. Just a very cool lock. Unfortunately without strip mines in type pt3, blue/white gets run over by the Dude Ranch. Both tourneys were really interesting, both pt3 and the nationals. Nobody had anything figured out, what would win, how the new card mix would do. It was all quite exciting. I did ok in the nationals, winning 4 rounds out of 6 and sweeping a few matchs. For some reason, the nationals seemed a lot easier to me than the pro tour. A word about the nationals: Freak Out! Turbo stasis beats the crap out of solid black necro. Titania's song is a power deck. Necro with 8 pain lands and no disk is the only necro that even has a chance. The decks that did best in the nationals were amazing. Three turbo-stasis decks (i.e. 3 out of the 4 entered) make it to the semi finals. Rock on turbo stasis. I talked with Derrick about how he and his friends built this deck and asked him why it was so much more powerful now than before. He said it's because Blue must quit being reactive. Blue counterspells decks must become pro-active. You play the first turn despotic scepter. Second turn howling mine. Then at any time you like cast out your stasis. Game over solid-black necro man. You will be decked. Force of will means you can be more aggressive as blue. Lim-Dull's Vault means combo decks work now. The stasis decks were all playing with arcane denial. Figure it out. Stasis wants you to draw a card. In fact draw as many cards as you like, I will deck you and there is nothing you can do about it because I am turbo-stasis man. What I can't figure out is how that Titaniana's song deck did so well. That particular deck didn't use any of the new concepts. It just locked people down the winter orb/icy (and black vise if you draw it), solid white with a pinch of green, cast argageddon again and again and finally, when Titania's song comes out, whack, attack with all the artifacts for 30 points or more. All well, back to the qualifiers for me. I sure hope I can manage to re-qualify for pt4. It's all sealed deck for the new qualifiers so I'm going to have to practise singing the hymn to tourach. I've gots to get lucky. --- Eric "The Iron Mage" Taylor p.s. In case anyone wondered, Baduvian Hordes stunk in the pt3. The card advantage isn't worth a 5/5 creature for 4 mana. Maybe if he was 6/6 for 4 mana, but not 5/5.