Subject: More Mirage-block :-) Date: Wed, 17 Sep 1997 15:45:30 +0900 From: David Low Hi all, For those still interested in Wilma-format deck-technology, here's an brief report of the "PTQ Warmup" tournament held in Osaka on Monday, September 15th. There was a long weekend game party in Takamatsu (Shikoku Island) starting from Friday night, so after sixty-odd hours of gaming, udon, beer, onsen, plum wine, yakitori, and interesting sleeping arrangements ("Excuse me, Miss, if I can just shift a little here...."), I raced Typhoon #19 of the season - which closed off the island from the rest of the world for a day - to cross the 12km-long Seto-Ohashi Bridge and make the three-hour train journey to Osaka for the tourney. Sidenote: Talisman with all the expansions and full roleplaying and mega-death rules (no healing, just life gain/loss; enter a square with a player you encounter player [depending on alignment] *and* square; etc, etc, etc...) and a horde of players is slow - damn slow - but *fun*. We started before midnight, and finished just after 7am (an hour before I made the above journey), with the biggest challenge being the player fights *inside* the Dragon King's Tower, not the Dragon King himself :-) Six 1-hour Swiss rounds, from 12:30pm to 8pm, once again organised perfectly by WGG volunteer judge Muneo Shibata. Just on 64 people from memory. Lots of Ertog, lots of black in general, and red burn starting to make more of an appearance (hey, maybe I've started something :-)). Other major decktypes included the major-G stuff (Gr, Gw, etc...). I intended playing a substantial variant on the "spectral Red" deck (dubbed as such by James Jenkins, who took [better versions of :-)] it to a couple of PTQ top-8's in the last month), but ended up having to play pretty much the old version due to not taking the right cards to Takamatsu with me :-/ Kaervek's Purges are one of James' signature cards in this deck-type, and are bloody effective (Barrow Ghouls, etc...). R: Incinerate(4), Thunderbolt(4), Hammer of Bogardan(4), Fireblast(4), Kaervek's Torch(3), Viashino Sandstalker(3); W: Abeyance(3), Afterlife(1); Multi: Kaervek's Purge(2), Delirium(2); Artifact: Mindstone(4), Snake Basket(2), Bosium Strip(1); Land: Undiscovered Paradise(3), Gemstone Mine(3), Rocky Tar Pit(4), Mountain(11), Swamp(2); Sideboard: Cursed Totem(2), Delirium(1), Savage Twister(2), Forsaken Wastes(2), City of Solitude(2), Elephant Grass(2), Afterlife(1), Honorable Passage(3). I liked the Mindstones, and they enabled Hammer recursion much earlier and easier, as well as paying for the Purges (the other thought was for Baskets/Strip). If I wasn't so convinced of the value of Abeyance and Passage here, I'd try to drop them and prune to a tighter Rbg version to avoid the spectral problems (I seemed to be drawing multiple Gemstones all day, which is a hassle). Didn't draw the Strip all day, but I don't think I'd keep it (it oscillates in and out every iteration of this deck :-)). The Baskets were funny, but ultimately ineffective - it needs more basics/less-spectrals to work properly (ah, the things you find out when you do your playtesting *during* the tournament :-)), and they're too slow to act as effective blockers. So, the final version (since Osaka next weekend is the very last Wilma event for a while, I imagine) will take out the Basket and Strip, and probably replace them with Twisters again versus the RG stuff. That deck-type really is the killer for me, though, since without critters of my own I can't block the speed 2-damage, since they're casting a new critter a turn the Sandstalkers are ineffective, and they've got the burn to finish me before I can finish them. Very bad matchup, but I refuse to go for the standard Shuler celerity-burn, or the Jenkins celerity&discard-burn version, on originality grounds, even if they're better decks :-) Prayer does seems to be a good option, doesn't it? :-) 1) Jun Kataoka, a fellow WGG member, and ranked somewhere in the top-3 in western Japan :-) After the mandatory wailing and expressions of disgust at Shibata-san pairing us in round one ("Sumo pairings!!"), we got to business. Interesting note: not even the suggestion of taking a draw, which might not be general behaviour in the rest of the world :-) Of course, some might suggest he liked his chances against me too much to even consider a draw :-) Kataoka was playing Ertog, with Firestorm, Crypt Rats and Song of Blood. Unfortunately, he was sideboarding Bubble Matrix rather than Passage, so I managed to top-deck a couple of wins the turn before he would have killed me each time, thanks to Kaervek's Purge, Delirium, and general burn. 2) Matoki-san, playing fast RG (Boa, Centaur, Lancer, Burn). This deck type is a bit of a nightmare matchup for me because the critters deal damage faster than I can, with the burn as a finisher :-) The only concession I make to it is Twister, and as it turned out I had lots of mana and nothing to do with it once too often :-) 3) Kazuhiro Ando, playing mono-R celerity-burn, featuring Pyric Salamanders and Fire Whip, plus Bone Mask in the sideboard. Against expectation I won the first one, then couldn't draw a Passage to save my life (literally) :-) 4) Wada Yuta, playing mono-B weenie/discard (Shadow Rider, Crypt Rats, Coercion/Stupor, Drain Life). He relied a lot on the Drains, and Forsaken Wastes proved to be a bit of a problem after I was fortunate enough to draw one early in each of games 2 and 3. 5) Nakai Kouichi, playing a five-colour Black weenie/Stairwell. This was a nice deck, with U for Man O' War and Power Sink, R for Firestorm, G for Tropical Storm, and W for Disenchant and Serenity (most stuff interchanged through the sideboard as required). Main deck featured Abyssal Gatekeepers, which he rapidly took out :-) Game one was about Stairwell, game two about Elephant Grass, and game three about a starting hand of Abeyance(3), Gemstone(3), Swamp, followed by draws of Undiscovered, Tar Pit, Tar Pit, while a first-turn Hidden Horror ate me alive :-( 6) Kawashimo-san, playing GUW (Ranger, Wall of Roots, Briar Shield; Man O' War, Abjure, Phantom Wings; Empyrial Armor, Gerrard's Wisdom, Abeyance). Game one was about eight turns of discarding with one Mountain in play (and me accusing him of toying with me by nibbling me to death with a Shielded Ranger - he wasn't willing to Armor it until the last minute, because he'd seen me playing Delirium and Purge earlier in the day :-)); game two was a Wastes/Burn-fest on my part; and game three saw me facing down the Flying Armored Wildebeest (this was scary...) but I managed to Abeyance/Delirium/Afterlife it and burn for the finish. Maybe I'll just play mono-U on Saturday :-) Of course, if I do that, I'll meet all the Tokyo players using Gw anti-BU (Boa, Meerkat, Centaur, Scalebane, etc.)....!! :-) Regards, David. -- { David J. Low | dlow@kurasc.kyoto-u.ac.jp } { JSPS Postdoctoral Fellow | http://www.kurasc.kyoto-u.ac.jp/~dlow } { Radio Atmospheric Science Center | "The words of the Prophets are } { Kyoto University, Uji, Kyoto 611 | written on the subway walls...." }