Newsgroups: rec.games.trading-cards.magic.strategy From: c s i v i l s @ h o t m a i l . c o m (Craig Sivils (csivils@hotmail.com)) Subject: Austin PTQ Report Date: Mon, 18 Aug 1997 20:43:09 GMT I wanted to play something other than tog for this ptq. IMO, tog is the necro of this format. It's the most consistant deck type and it's slowly becomming one that you can be sure that every opponent will be ready for. I play tested 3 other deck types and did a lot of refinning on many of them. One red/green was really strong, but I didn't have the guts to play green in mivilite (turns out a large portion of the better records did play green). On the Thursday before the tournament, Roy came over to play test with his necratog deck and waxed all three versions of my new decks. Sigh, I went with a tog deck. Of course, never being one to blend in deck wise I took Roy's deck OK City deck as the base, and tweaked it by adding borrowed ghouls (so so strong), 2 vultures and (Drum roll.....) a Freaky effreet! I figured the deck had both red and blue and I went of the meta-game assumption that if you only put one of something in your deck you'll never see it, and thus I would be playing a 59 card deck (sorta). My sideboard I went really wild with putting some stuff in that people either told me was silly, or stuff that just never occured to people as belonging in a tog deck. If I go to another qualifier I'll take an even crazier sideboard since it was my crazy ideas that turned out to win me matches. I took the wife and kids with me to the Austin convention center. I had taken some of the deck regestration sheets home from the last tournament so I showed up with my deck list written out and ready to register. As I'm standing in line all of the lights in the room fade to black. It seems that the lights in the room were controlled by this elaborate keypad that was strategically placed about 3 feet off the ground. Just the right height for my 4 year old daughter who defty used the hit a bunch of keys approach to shut the lighting system down. Amber did a much better job of shutting the lights off than any of the adults could at turning them back on, it took about 10 minutes to get the lights back to full intensity and then the convention center staff proceeded to make ample use of their yellow/black duct tape-like tape and made an effort to kid proof the control pad (but I knew if we let my kids back that they could get past that easily, fortunatly we did not put my theory to the test). The tournament began and the room was very very cold, if only Amber could find the air conditioning control box... Round 1 Jay playing black/blue bubble matrix/crypt rat. Game 1 my deck is quick out of the blocks and Jay is quickly pushed back into defensive mode where he's throwing creatures in front of my ghouls. I roll over him and only see islands. Game 2 Jay's playing swamps, wow... a 2 color deck! Jay tutors for something and plays a bubble matrix. I'm just sure that there is some insane combo that's about to drop and put me into some kind of weird lock, but it never drops. After man-o-waring a dirtwater twice, I abduct it and use it to help finish him off. Turns out the combo was bubble matrix/crypt rat and the assumption that he would have more creatures. Invalid assumption :) Round 2 Lan playing mono-black Lan is one of the better Houston players, I wasn't keen on hitting him this soon in the tournament. Game 1 Lan outplays me using crypt rats to net some key card advantage. In the end it's a crypt rat that finishes me off. Game 2 I have a beautiful draw getting 4 of the 8 cards I sideboarded in, unfortunatly I get 1 land... 3 turns later... still one land... two turns to live, I draw a fetch land. One turn to live, I play a borrowed ghoul who watches the weenies run around him to finish me off. Little did I know that game 2 started a cruel string of horrid mana for me. Round 3 Mat playing red/green weenie/burn. Mat is a young kid playing a straightforward green/red deck. Game 1 I draw 5 land, an askari and two song of blood. The askari got bolted, I proceeded to draw mostly mana. Game 2 Yet another one land draw. Mat gets a slow start, but better than mine. Over time I get a red/black fetch land and then a gemstone mine. But I have to use the mine up to stay alive, as I use the last counter on the mine I have drawn my 4th land. I use one of the two or three nekretaals in my hand to tall a critter. I had 2 man-o-wars, the stairwell, an abduction. In short I died holding the cards to just wipe the board clear and keep it that way :( I was pretty shook up after this loss since my deck should have won this matchup. It took some time, but I stayed in the tournament since 1. Hatter said there was a slim chance for 6-2's and I expected Lan to help give me a good opponent win % and 2. I wanted to play a good game after having gotten shaken up over horendous luck. Round 4 Viki playing red/black weenies Viki and I pretty much agreed that we were fighting it out at the bottom of the food chain. Game 1 I let Viki go first to increase the odds of a good draw, my plan does not work as I get my one land opening draw. I inform Viki that she is hopelessly in trouble since I've gotten my 1 mana draw for this match in game 1 and now I'll have mana when I get my awsome sideboard into the deck! Viki seems amused as she crushes me. This game, I actually did see freaky!!! It flew right on into the graveyard as Ertai phased out. Game 2 Sure enough, sideboard kicks in and I win (Viki's mana problems had nothing to do with it (wink wink)). I attacked and did 21 points of damage with an ertai and a tog in one hit (thank you song of blood). This game I actually drew freaky! But my only red mana was a gemstone and I ended up using it for other more pressing issues (such as it was also my only blue mana) and ended up holding onto freaky the whole game. Game 3 A close game, but my graveyard was filling much faster than Viki's. The key moment was when Viki necromancied my man-o-war to clear a path for her ghoul. I topdecked a man-o-war when I had 6 mana to cast both of my man-o-wars after using the first one to reclaim the 2nd. Round 5 Bryan Sammons (Red from team Dallas) playing mono-red Game 1 Why am I hitting people like this in the loosers bracket? I get my opening hand and guess what.... YES, ONE MANA!!! Fortunatly Bryan also has mana trouble. Discarding a creature or two meant that my deck could recover low mana via barrow ghoul much better than the red deck could, I win. Game 2 The heat is pouring on, but slows off when I'm in the 10-13 life range. My creatures keep comming, but no fireblast for Bryan.... When your at 4 life, your opponent (playing burn) is trying to think..... It's a really good sign :) Round 6 Mike? Playing green/red aether flash Game 1 I've come to just accept the fact I'll have a one mana open and I just figure I'll have to endure. I manage to topdeck some mana and carry on as if I had just a peachy draw. After some cruel metenda lion beatdown I get control of the board, but then forget the upkeep on my ghoul! Next turn Mike playes an aether flash!!! I manage to coast in with the creatures I had. Close win. After this game and for the rest of the day I went from my normal "idiot" counter approach to reminding me of upkeeps to my new improved "SUPER IDIOT" (tm) counter. I would place about 8-12 dice/coins on top of my library when I had something with an upkeep in play. I physically could not draw a card without moving most of them. Didn't miss any more upkeeps. Game 2 I don't have any bubble matrix's in sideboard. I don't have my typical amount of fat in deck. This could be rough. I also have mana trouble. An early wall of roots means that there is an aetherflash out before I've played a single creature. Argh. I get a sage owl and line up my land. I cast my only barrow ghoul in hand and plan to feed it via aetherflash. The game then proceeded to become a ghoulfest as I would feed the goul by casting creatures such as man-o-wars/ertai's/nekretaals as expensive versions of their utility spells. Mike thought he was in good shape when he finally threw down a wall of roots with no counters. Did I mention that I had a crazy sideboard? I've never seen a tog player side in 4 incinerates before.... Neither had mike :) One dead wall of roots and one toasty jungle troll later Mike is getting low on life, he plays a tundermare to block, killing his wall of roots. I man-o-war and bring him down to 4. Next turn he torches the ghoul and I have no idea how long till I find another ghoul to cast. Mike draws land, plays his thundermare and attacks. I'm looking at the abduction in my hand wondering, does this work how I think it does? I call a judge over and ask if this works pointing at the mare and showing him the abduction. The judge says, the thundermare is unaffected by summoning sickness. DOH! I kinda like this. I abduct/untap the mare and finish mike off. Round 7 vs Alex playing red/white burn. Game 1 I HAVE MANA!! I get a good start, putting out some sacrifical tog's to get the burn off my back so the deck could kick in and overwhelm Alex. Game 2 Alex sides in 12 cards.... Bad news. As the game progresses, Alex plays a turn 3 lotus vale (transformative sideboard, oh dear). Alex tries to thunderbolt me/enlighten tutor. But realized he only has red mana. Next turn he tithes and tutors as he's receiving damage. Then he plays a equipoise and I attack bringing him down to 3 life. Alex would play the sands next turn and lock me up. Good thing I had that incinerate I sideboarded in or it might have been a rough game :) Since I like elagant transformative sidebaords, I must say that Alex had a cool concept going. It was during this match that Mat from round 3 had his dad show up and remove him from the tournament with a 4-2 record because it was time to go home. Round 8 vs David Yo playing blue/white. I wasn't paired up against David Yo at the start of this round. David said "Give me someone playing black", and Hatter came and switched my card with David's opponent (seems they'd already played before). Not the best of ways to start a match. Game 1, I get the early ertai, the early borrowed ghouls and some man-o-war support. I'm at 8 and David is around 10ish. I song of blood for 3 and then attack with everything (ghoul/2 man-o-wars). David has a tapped potatohead, a tapped spout and an untapped sac to kill a black critter griffon. David's only untapped mana is a quicksand and a plains. As far as I can tell, David's only way to live is do two out of the following three: Quicksand a man-o-war, block the ghoul, sac the griffon to bury the ghoul or as a long shot if he's packing main deck shadowbanes then I loose. Instead David blocks a man-o-war and taps both of his mana to honorable passage the damage. My response was... "so we're in damage prevention?" David realizes whats happened and to his credit says, "I screwed up", and did not even ask to take it back. I'd let several players take back moves even as late in the tourney as Round 7, but this was a fight for the possibility of breaking. The ghoul/man-o-war delt 12 damage to David and finished him off. Game 2, My deck delivered up the goods. I played a tight game, had TWO early ertai's pumping the graveyard and David knew he was in bad shape when I started going kamakazi with the ertai's and attacking to get some extra pump on the graveyard. I kept man-o-waring the spouts to tap his blue so I could cast stuff and when I landed a tombstone and he didn't have a disenchant... that was a wrap :) Oh, I can't remember which of the generic tourney report BA-ROKEN phrases that I've forgotten to use, whatever..... As it turns out, a 6-1-1 record was required to break so I was out of luck by definition. Something like 5 or 6 of the final 8 were Austin knights. As a team, they ran a beautiful show that day. They were mostly running green/white decks to hose blue/black. They had a couple members running anti-blue/white decks to stop the decks that could hose them (and the anti-blue/white decks seemed to hit nothing but blue/white). They also seemed to have some kind of pact with the former team Dallas on trying to get their unqualified members to qualify. The Austin Knights seemed to have gotten the better end of that deal. About the only question in my mind is if the Austin Knights got one or two of their members qualified. The Austin Knights are a team of nice guy's, and have recently stepped up a notch to become the best team in Texas. But they are a young team and they're having growing pains, they don't yet know how to deal with their success and sometimes it can make quite a bad impression. Learning to be a gracious winner is one thing and a different skill from learning how to dominate with class. But I want my last words on this to be positive, so I'm going to once again say that they showed up with a game plan, executed the game plan and had things go down according to plan. In short, they owned this qualifier. Hatter ran a good tournament although I was a bit disturbed with a couple things. 1. The enforced no-sleeve policy: My mana luck was much worse than usual where I had five consecutive matches containing a one land opening draw. Since I can't riffle shuffle, I tend to rely on a lot of hand over hand shuffles. Since I almost always play a qualifier with brand new sleeves, they are usually very slick and shuffle well. I can't help but wonder. 2. Since a 6-1-1 record was required to break, they didn't calculate the position's of the 6-2's since they do it by hand. Usually I wouldn't care but for some reason I cared this time. I had fought back from a lousy start and had beat some excellent players. I wanted to know what it meant, I wanted to see a number for my finish. But all I know is I'm somewhere between 9 and 20. 3. And finally, there is the issue of a wrong ruling's call against one of the lady members of team Fruity Ass. It seems that equipoise managed to phase a centaur with the equipoise's controller at 4 life. While Hatter did appologize when he recognized the ruling was wrong and did provide some foreign packs as a compensation prize, I've seen my wife done wrong by rulings during tournaments in the past (NOT HATTERS) and so I really felt for her husband/boyfriend/friend/whoever the guy was who had to just sit there and hold her as she cried and couldn't do a !@#$*^ thing to help change what had happened. Team Fruity Ass has always been the friendliest team I've ever met in magic and every single member is a "PRO" in my book. And of course, the deck :) Please note the 23 land of which I quite often managed to only get one of in my opening draw. 1 Undiscovered Paradise 1 Gemstone Mine 3 Rocky Tar Pits 3 Bad Rivers 7 Swamps 6 Islands 2 Mountains 4 Necratog's 4 Ertai's Familiar 4 Man-o-War's 4 Nekrataals 3 Song of Blood 3 Borrowed Ghouls 3 Sage Owl's 3 Fallen Askari 2 Tombstone Stairwell 2 Circling Vultures 1 Frenetic Effreet Sideboard 1 Knight of Mist 1 Abduction 1 Delerium 2 Mind Bend 3 Mind Harness 3 Phyrexian Furnace 4 Incincerate This may be sacralige but I wouldn't run the mind bends next time. The bolts handle dirtwaters, the mind harness take care of scalebanes and both are useful against a large number of opponents creatures. I think I liked the deck with a bit more 3 toughness creatures in it, but trying to get there without slowing the deck down can be quite a challenge. And any no-barrow ghoul ErtaiTog deck can be improved by adding 3 ghouls. I've said it before and this is just one more tournament to convince me. Ghoul's don't live to the next upkeep 50% of the time (often at card disadvantage to your opponent), Ghouls are key to beating burn, Ghouls put your opponent on the defensive and Ghouls get a 2.666666 on the Sivils critter price index which puts it at an even better deal than a kird ape (2.5). Craig