Date: Mon, 11 Aug 1997 23:12:01 +0900 From: David Low Subject: Mirage-block tourney report [part two of the epic, concluding] Otherwise entitled, "I traded two IA Games of Chaos into two Abeyances, a Hammer, and a Bubble Matrix over the course of thirty minutes, do you reckon I *care* about the tournament?!" :-) SUNDAY (10th August 1997) ====== Mirage-block ("Wilma", MI-VI-WL) constructed, 48 players. Had stayed overnight at Shibata-san's place playing games all night with him and Yoshikawa-san, instead of going home or sleeping :-) I haven't thought much about the Wilma-constructed environment, apart from the odd bits and pieces I've picked up from talking with people who are playing in the PT-Qualifiers (duh!). My two mates were quite convinced that the BU-Ertai/Necratog deck was going to be big, and in their (and apparently most of the good Tokyo players') opinion, it's the all-round strongest deck out there. I don't know enough to say if this is true or not, although I wonder how well it deals with large-ugly-flying-Blue things :-) But the sort of thing that's done very well at the Japanese events goes something like: Ertai's Familiar(4), Sage Owl(4), Man O' War(4), Necratog(4), Nekrataal(4), Shadow Guildmage(4), Barrow Ghoul(3), Ophidian(2), Honorable Passage(2), Necromancy(2), Delirium(2), Disenchant(2) Undiscovered Paradise(4), Gemstone Mine(4), Bad River(2), Swamp(10), Island(3); Sideboard: Dark Banishing(2), Disenchant(2), Honorable Passage(2), Ray of Command(2), Phyrexian Furnace(3), Necromancy(1), Kaervek's Torch(1), Mind Bend(2). Other variants fiddle with the "extra" creatures - Circling Vultures were popular in Tokyo (four Vultures and four Barrows, with no Ophidian and one less Necratog, for example). They all feature circa-30 critters, then add in utility spells to taste. Sideboard obviously flavoured likewise :-) Yoshikawa-san's deck went 4-1 or so before he fell asleep (!) and withdrew before the last round. It had Tombstone Stairwell(2) for flavour (instead of Disenchant), with Hidden Horrors instead of Barrow Ghouls (sideboarded in place of Ray/Bend). Having suggested before that if this was big, Abeyance-Burn would be an appropriate counter, I decided to give it a shot myself. Problem being, just one Abeyance :-) The test deck I made up overnight against them went about 40-60 without them, though, so I figured it was a chance. Playing in the tournament would let me know what else was needed (another example of the dangers in assuming everyone playing in a sanctioned tournament is there trying to win - some are conducting research :-)). One thing I *did* feel beforehand was that the deck played better after sideboarding against a variety of things. So, I decided to play fully pre-sideboarded, just to see if I could get anyone to think I'd not de-sideboarded :-) *This* meant that I didn't have a real sideboard, so I just used some things I'd brought along - I didn't want to go the transformational route (Lancers, Talruum's, Squatters, et al.) this time :-) The other thing, of course, is that Len recently said five-colour-Red was weak (in T2, admittedly, but I don't have a problem taking words out of context....!), so I had to build one :-) Incinerate(4), Thunderbolt(4), Hammer(2), Fireblast(4), Torch(2), Volcanic Geyser(2), Sandstalker(3), Elephant Grass(2), City of Solitude(2), Phyrexian Furnace(2), Honorable Passage(2), Savage Twister(3), Delirium(2), Abeyance(1), Bosium Strip(1), Paradigm Shift(1), Mountain Valley(3), Forest(2), Undiscovered Paradise(3), Gemstone Mine(3), Mountain(12) Sideboard: Dark Banishing(2), Man O' War(4), Emberwilde Djinn(1), Forsaken Wastes(2), Disenchant(2), Touchstone(2), Telim'Tor's Darts(2) Don't laugh, I actually put the Darts in once, and killed someone with them :-) Paradigm Shift was in on spec - I wondered whether I'd ever be in a situation where I'd want to use it, so I kept considering the possibility. Never drew it in 14 games, though :-/ While the concept is amusing (having sucked out the land, other permanents on the table or in the hand, recycle the Bolts in your graveyard for the kill), I don't really rate it as of yet. It has the usual spec-card problem, even in a deck like this: if you've been having a bad game (few Bolts), this won't recover it for you. If you've been having a good game (lots of Bolts), this is just icing. One possible exception is the time when you've been drawing a lot of Bolts which were countered, but that's not very environmental, and even *I* wouldn't be playing "1 card in 60" on *that* premise :-) This deck badly needs the Abeyances, I think - Cities just don't do the same job. And after play, I reckon *four* Phyrexian Furnaces main deck - at the very worst, they're a place-filler cantrip for sideboarding; at best, they win the game for you. Note the big difference here between this and Paradigm Shift :-) Delirium is *so* funny: killed one poor bloke who Natural Ordered an Aboroth out early, with an immediate Delirium, followed by another in his upkeep responding to his paying the CU :-) It also did the job against pump-critters, and once people knew I had it, it considerably slowed down their killing of me - just what an all-out offense Bolt deck wants (hence the Elephant Grasses, for example), since it's annoying to die to cheese when you consider yourself cheesier. One thing I seriously started wondering about halfway through was Mindstones, though - particularly for the critter version. Sounding sort of Bauble-Burnish that way...! :-) Play notes: shoot the opponent. Forget about his creatures for the most part, barring things that will kill you :-) You only have to inflict 20 damage (plus Gerrard's, but that's what you want more Abeyances for, and what you've got Wastes for :-)). Land ratio - dunno. Plan is for four of each UP/GM and no Forests, but 3/3 seemed to get enough for splash purposes (dangers in single-tournament performance noted). What I *did* note was that I often didn't have the fourth Mountain for the double-Blast. Temptation, then, is to go 3UP/3GM/13M plus four baublelands for compression, but.... Other things: is it just me, or is Cursed Totem looking better and better? :-) Final Fortune, or Desperate Gambit, to get the mandatory coin-flipper in? :-) The latter being particularly ha-ha-funny with Fireblast...! Decks played against: Black-White "creature" deck - the player was new to the game, and I had to gently teach him that no, you weren't allowed to order your deck as you liked then cut, you actually had to shuffle :-) However, while I had cards he'd never seen before (Savage Twister, for example....), he had *Japanese* cards I'd never seen before even in English (Righteous War, for example), so that made us even :-) Deck was Knights (yes, I lost a Sandstalker to a Benalish Knight....), Rats, plus an assortment of neat rarely-used single spells - in Japanese :-) Calling for the judge every couple of turns to translate a card for me was amusing, to say the least! Don't know if Judge Shibata-san thought the same, though.... Red-Blue, centering on Teferi's Veil (diamonds, burn, light-counter, Fog Elemental, Frenetic, Breezekeeper, and a Taniwha), played by Nakamura-san. I knocked Nakamura out of the local Regionals in the sixth round earlier this year, and he wasn't looking terribly pleased about us playing this early - however, I cheered him up by pointing out this meant it was his turn :-) This marked the fifth tournament in a row that I've played the eventual winner (and lost, BTW :-)). You can guess what that means as far as results go in *this* match, as well as the whole event :-) Three good, close games, all down to the wire in terms of "he who went first won by a Bolt's length" :-) After the Regionals match, I'd given him one of my "trademark" souvenir Aussie-Boomerangs (which can be interpreted either as "I'll be back...." or "You'll be back", depending on result and what I write on it) - he wanted to give it back as "circuit completed", but I just gave him another one and told him it was my turn again next time :-) Black weenie (Askari, Rats, other Rats, TPW, Morinfen, Dark Rituals and Drains). I died with one land on the table in each game, to a large early DR-powered Drain each time. One day, it's going to sink in to me just how bad a player I am, but until then I'm going to continue to ascribe my losses to bad luck and any victories to skill :-) Black-Red discard-burn (plus Wildfires, and Snake Basket!). Good deck, rolled me. I'll have to think more about discard, I'd written it off as poor versus the graveyard manipulators....he was basically running Stupors, Coercion, and Agonizing Memories. He had problems against the Ertai's decks, though, obviously :-) Mono-Green with large fast critters. For first game, refer to Aboroth-Delirium comment above :-) Second was longer, with me managing to pull off an Abeyance-Twister that netted about six cards worth of advantage including some large now-non-regenerating Wildcats. Mind you, one turn later and...well, there wouldn't have been any "later", which shows where card advantage can be a flawed concept :-) Black-Blue discard-counter, with Black weenies for damage. Good deck, that probably should have beaten me, but in the second game I got the magic hand for a fourth turn kill (Thunderbolt turn 2, Hammer turn 3, then Incin-Bolt-Blast-Blast after he tapped out to cast a Rat or something on turn 4 - he wasn't pleased :-)), and in the third game he was stuck at UU when I got to four and dropped a City (strategy discussion: drop at three and risk a Power Sink, or drop at four and risk him getting one more mana in the turn in-between? .... Steve Edney, come on down :-)). Thereupon followed the Sandstalker-fest, plus note the Dart comment above :-) Made my "pass mark of 50% with a test deck" again, although it was looking bad at 1-3 :-) Judge Shibata-san's wife compiles the deck list info during the event to give the players some statistics afterwards: Nekrataal was the most popular card on the day (ho-hum), Black the most popular colour followed by Blue, Red, Green, and very little White. There's actually a local PTQ sometime in October (when I'll be in Hokkaido - I'm sure someone looks at my calendar before setting the dates of these events, refer back to what I had to do to attend Regionals, for example :-)), so local interest is definitely centered on Mirage-block. Easy way to tell? That's where almost all of the trading action was happening. Oh, and for those that are interested in the important bit: Game of Chaos(2IA) --> City of Brass(5E) --> IA/Blinking Spirit(3) --> City of Brass(5E,CH) --> City of Brass(5E)+Infernal Tribute+Abeyance --> Abeyance(2)+Bubble Matrix+IA/Game of Chaos(2)+Goblin Bomb --> Abeyance(2)+Hammer+Bubble Matrix (same guy as first trade - he was collecting BB/coinflip cards for a concept deck that would annoy Tom G. right off the planet :-)). There were four people at the tournament trying to collect Goblin Bombs...be afraid, be very afraid - or at least, pack Honorable Passages :-) Regards, David. -- { David J. Low | dlow@kurasc.kyoto-u.ac.jp } { JSPS Postdoctoral Fellow | http://www.kurasc.kyoto-u.ac.jp/~dlow } { Radio Atmospheric Science Center | "The words of the Prophets are } { Kyoto University, Uji, Kyoto 611 | written on the subway walls...." }