From: csivils@blkbox.com (Craig Sivils) Subject: OK City ptq report Date: Thu, 10 Jul 1997 22:20:30 GMT I wasn't supposed to post a tourney report :) But since more than one person has posted reports containing the deck arch-type I played, I figured what the heck. Back when WL first came out, I threw together a hideous creation. A deck I called "bruiserford", a deck with 40 creatures. I had showed it to some of my friends and a couple people on the internet. One of my friends, Roy knew it had potential, so when someone else on IRC started describing the deck that won a very early PTQ and it was similar.... Roy took it and ran with it, resulting in his own version of it. The thursday night before the tournament, Bryan and Roy are talking at Empire comics about maybe going to OK on the 5th for the ptq. I tell them they just have to see my deck first. Turns out they are both playing stuff very similar (sigh, the whole world had the same idea I did). I'm encouraged somewhat though that their decks are somewhat different from mine. I get to thinking about it, and since I have the friday off, I decide what the heck and me the wife and children all drive to OK city so I can give the ptq a shot :) (quite a drive from Houston with 4 kids). I meet up with Bryan/Roy there and it turns out that Bill Macey from Austin is also running a version of it. Bill and Roy had been talking the deck over and ended up with very similar versions of it. In play testing, my deck had been rocking the house. I signed up for the tournaments with high hopes. Round 1 vs David David is playing a mono-black deck. Game 1, He rituals out a dirtwater wrath, I can't draw a man-o-war. David plays a land every turn and uses a ritual or two to finish me off. Argh. Game 2, I have two islands and a hand full of black cards. I've got the wind completely knocked out of my sails :( But both games, the only offense David had was the dirtwaters, I shut everything else down. Round 2 vs Margie Margie is playing a green/red deck. In game 1, she uses her forest to play a turn 2 rogue elephant. After I man-o-war it, she never sees another forest (with a hand full of green). In game 2, I had a slow start then all of a sudden she torches me two turns back to back and follows up with a fireblast (yikes!). In game 3, My deck deleivered up the goods with two man-o-wars (one on the green pitch a discard a land creature) a mind harness (on the re-cast pitch a land creature) and two nekretalls. Round 3 Vs Adam Adam played a red/black ld deck. In game 1, I'm having trouble since the LD is keeping me low on mana. Eventually I get just a little mana and then the flood of creatures just swarm Adam. In game 2, early merfolk traders get me a solid mana base and a pair of mind harnesesd talrum minotaurs help my cretures finish him off. Round 4 vs Matt Matt was playing prospbloom. In game 2, he had such a mana-glut that I couldn't figure out what he was playing till he finally played a forest. I thankfully finished him off before he could make use of his mana. In game 2 I got a slow start (no blue) and all of a sudden it was game. In game 3, he has mana trouble and my creatures don't grant him time to recover. Round 5 vs Ron Ron was playing red with black splashed. In game 1, I just poured out creatures and overwhelmed him. In game 2, I played a turn 2 Ertai' and felt like I was in good shape. Ron dropped a turn 3 fire diamond supported aether flash! Things would have looked quite bad, except my deck happily delivered up the 4/4 thinks the flash tickles beatdown. Round 6 vs (forgot his name, sorry). At this point, I'm actually beginning to think I have a shot. Bad move. In game 1, I sit looking at two nekretalls and one black mana as I'm on the receiving end of some red nasty's. In game 2, I'm about to put him away on my next turn when he draws the incinerate to result in "incinerate, fire blast, fire blast". I look down at my life.... 11. That's game, set and ptq for me :( I stayed in on the long shot that since it's a small ptq, who knows.... But since I lost in round 1, my opponent win% is really really really bad. Round 7 vs Jeff Jeff is playing a u/w phaser deck. In game 1 I get in mana trouble and it's over quickly. Game 2, I have the too many grave yard gobbler glut draw, but in a stroke of stupid genius, I start playing a barrow ghoul/vulture every turn. Every next turn, the barrow ghoul I can't support happily pays the upkeep for the other after having held off my opponents offense. My opponent, I guess didn't think I could keep this up the whole game playing at such a huge card disadvantage........ He was wrong :) Game 3, Jeff can't find blue mana and I get a quick sage owl/ertai's. Now I had drawn my lone desertion from my sideboard, and I hadn't seen it all day. Since I had 5 mana, I kept the familiar in play and pounded him for 3 a turn waiting to use my desertion, just so I could say I used it. Well eventually Jeff played a flash knight, MINE! Having acheived moral victory, I dumped 3 creatures a turn for the next two or three turns and ended the game :) After all was said and done, I ended up 14th. Roy lost in semi's and Bill lost in finals. I didn't do bad, but no where near the invite. BRUISERFORD 9 Swamp 8 Island 4 Bad River 4 Ertai's Familiar 4 Man-o-War 4 Merfolk Traders 4 Fog Elemental 4 Waterspout Djinn 4 Fledgling Djinn 4 Nekretall 4 Barrow Ghoul 4 Circuling Vultures 4 Sage Owl The foundation of the deck is two principals which have existed in magic previous to WL, but have gone largely unexploited at the t2 tournament level (at least not among "popular" decks). The first as Roy was quoted, is "grave yard superiority". It's the use of the graveyard as an asset. The Ertai's just plain rocks as the graveyard pumper. The second, is in the use of creature/land utility cards. Even though the deck has only 40 creatures and 21 land, it still has 16 library manipulation cards, and 8 creature targeting effects. (I also tended to use the fog's as creature removal). The traders were usually used as a late game card to dump a useless land for a useful critter. I'm doing this from memory almost a week after the tourney, so I don't remember much of my sideboard other than what was in the report. The funnest moment of the tournament was when we were outside in the hall, and I pointed out to my friends that Ertai's familiar was a "pre-sideboard" card vs sandsapoise. It was amusing to see how long it took different people to figure it out (or not). I think the Ertai's is the quirrion ranger of this set. It didn't look that good, but it just keeps getting better and better. Craig