White Weenie Type I, Jul - Aug '95
| Lightning fast offense. Most WW decks test
out at 5-6 turns kills against a defenseless opponent, and has been among
the fastest (offensive speed) decks designed except the Goblin Grenade Deck
(White has StP and Disenchant to offer, however, and is naturally allied
w/Blue for the Splash Color, which makes it superior overall). Decks are
characterized by Knights, Disenchants and Swords to Plowshares, giving it
efficient creatures, enchantment and artifact removal, and creature removal.
Cheap creature pumpers (Crusade, Jihad, Army of Allah) and a disruption/lock
strategy (Armegeddon, Balance, and to some extent land tax vs. card
advantage/denial) offer excellent support/complementary themes. As mentioned
above, Whites' natural alliance with Blue makes a splash of blue very easy,
with the rewards that go along with being able to harness the power of Blue
(Time cards, sleights/hacks, permission). As far as deck design goes, it
is a rather simple design based on fast offensive theory and control of
bothersome permanents. The strong suit of the WW in the metagame is it's
nemesis, the Black Weenie deck and its overpowered offspring, the Necro Deck,
and any of the slower U/W control decks. Typical Type I deck, tourney winner, Jul '95:
Major Sideboard Strategy: Use sleights against Anarchy, Circles, Gloom, etc.
to hose the hosers (this is also a major strategy of Type II versions of
this deck). This type of deck is a competent 2nd Tier tourney deck and one
of the cheapest Type I decks to construct that can consistently win the majority
of its matches. Moxes and Lotus are not required and can be replaced with
Barbed Sextants, or filled in with more creatures, Sleights, etc. WOrb-Vise Weenie Type I deck, tourney winner, Aug '95:
This deck is made more complex and interesting by the Winter Orb/Black Vise
Combo. This weakens its' creature theme, but greatly improves the versatility
of the deck and its' ways of achieving victory. This deck has many nice little
combo's (Vise/Twister, Vise/Howling Mine, Vise/Winter Orb/Armegeddon, Land
Tax/Armegeddon, Zuran Orb/Armageddon, Land Tax/Zuran Orb, Winter Orb/Icy
Manipulator, etc.) but all of the cards taken singly are also strong. The Magic Dojo© 1997-1998 Frank Kusumoto. Please report bugs or problems to webmaster@classicdojo.org.
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