White Weenie Type I, Jul - Aug '95


Lightning fast offense. Most WW decks test out at 5-6 turns kills against a defenseless opponent, and has been among the fastest (offensive speed) decks designed except the Goblin Grenade Deck (White has StP and Disenchant to offer, however, and is naturally allied w/Blue for the Splash Color, which makes it superior overall). Decks are characterized by Knights, Disenchants and Swords to Plowshares, giving it efficient creatures, enchantment and artifact removal, and creature removal. Cheap creature pumpers (Crusade, Jihad, Army of Allah) and a disruption/lock strategy (Armegeddon, Balance, and to some extent land tax vs. card advantage/denial) offer excellent support/complementary themes. As mentioned above, Whites' natural alliance with Blue makes a splash of blue very easy, with the rewards that go along with being able to harness the power of Blue (Time cards, sleights/hacks, permission). As far as deck design goes, it is a rather simple design based on fast offensive theory and control of bothersome permanents. The strong suit of the WW in the metagame is it's nemesis, the Black Weenie deck and its overpowered offspring, the Necro Deck, and any of the slower U/W control decks.

Typical Type I deck, tourney winner, Jul '95:
Type I White Weenie, Jul '95
4 Tundra Wolves
4 Repentant Blacksmith
4 Order of Leitbur
4 White Knight
3 Mesa Pegasus
2 Osai Vulture
1 Thunder Spirit

4 Crusade
4 Army of Allah
2 Jihad
2 Land Tax
4 Swords to Plowshares
4 Armageddon
2 Disenchant

1 Ancestral Recall
1 Timewalk
1 Mox Pearl
1 Mox Sapphire
1 Black Lotus
1 Zuran Orb
1 Howling Mine
4 Tundra
16 Plains
Sideboard:
4 Sleight of Mind
2 Disenchant
3 COP: Red
Sideboard (cont):
3 COP: Black
3 COP: White

Major Sideboard Strategy: Use sleights against Anarchy, Circles, Gloom, etc. to hose the hosers (this is also a major strategy of Type II versions of this deck). This type of deck is a competent 2nd Tier tourney deck and one of the cheapest Type I decks to construct that can consistently win the majority of its matches. Moxes and Lotus are not required and can be replaced with Barbed Sextants, or filled in with more creatures, Sleights, etc.


WOrb-Vise Weenie Type I deck, tourney winner, Aug '95:
Type I Winter Orb - Weenie, Aug '95
4 Savannah Lions
3 Tundra Wolves
3 Icatian Javelineers
4 White Knight
3 Mesa Pegasus

2 Disenchant
2 Swords toPlowshares
2 Armageddon
1 Land Tax

2 Power Sink
1 Ancestral Recall
1 Time Walk
1 Timetwister
4 Black Vise
3 Winter Orb
2 Icy Manipulator
1 Zuran Orb
1 Mox Sapphire
1 Mox Pearl
1 Black Lotus
4 Tundra
16 Plains
Sideboard:
3 Sleight of Mind
1 Disenchant
2 COP: Red
3 Blue Elemental Blast
1 Swords to Plowshares
Sideboard (cont):
1 COP: Black
1 COP: White
1 COP: Green
1 COP: Blue
1 Island

This deck is made more complex and interesting by the Winter Orb/Black Vise Combo. This weakens its' creature theme, but greatly improves the versatility of the deck and its' ways of achieving victory. This deck has many nice little combo's (Vise/Twister, Vise/Howling Mine, Vise/Winter Orb/Armegeddon, Land Tax/Armegeddon, Zuran Orb/Armageddon, Land Tax/Zuran Orb, Winter Orb/Icy Manipulator, etc.) but all of the cards taken singly are also strong.



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