The Mana Crypt TI Decks, Jul '96 - Mar '97


There is one card in all of magic that confers a speed advantage that is so fast it absolutely degenerate, that card is 'Mana Crypt'. This card was a book-promotional card released by Harper Prism. It is a zero casting artifact that can be tapped for two generic mana. The downside of this considerable mana advantage is an average of 1.5 damage a turn. The key to using this card is its speed. Just as the Necropotence player is willing to trade his life for cards, the Mana Crypt player is willing to trade life for a distinct mana and speed advantage.

In the arena of Type I deck construction, many different deck types have emerged. These decks can be loosely categorized as either "Active" or "Reactive". One can either strive to control the environment, and render the opponents cards useless, or one can strive to kill the opponent quickly. These are the basic paradigms of Magic, and of deck construction, whether you are playing TI or TII. The most sucessful decks have both in varying degrees, taking into account the varying synergy of the cards and components of the decks. Even the most permission-oriented control deck must at some time pose a threat that will defeat their opponent. On the reverse side of the coin, the speed-kill deck makes all their opponents cards useless - when that 20th point of damage is delivered.

Before we delve into the Mana Crypt decks, we must have some specific knowledge on how key cards in the deck work and specific rulings pertaining to them. Specifically, the way that “Mana Crypt” and “Mana Vault” work:

Mana Crypt: -As errata, play the mana producing effect as a mana source. [Mirage Page 2] The coin flip is an upkeep effect and not an upkeep cost. You can use the Crypt before dealing with the upkeep effect and thus avoid the coin flip entirely. This works because if it is tapped at the end of upkeep, it is turned "off" like all artifacts are when tapped. [Duelist Magazine #10, Page 44]

Mana Vault: -As errata, it should read "Mana Vault does not untap during your untap phase. If it remains tapped during your upkeep, Mana Vault deals 1 damage to you. {4}: Untap Mana Vault at end of upkeep. Use this ability only during your upkeep. {Tap}: Add three colorless mana to your mana pool. Play this ability as a mana source." [Encyclopedia Page 208] [Mirage Page 2]
-Does one damage if it ends your upkeep in the tapped state regardless of whether it was untapped at some point during that upkeep. [Aahz 06/06/94] The "If it remains tapped during your upkeep" should be worded "If it is tapped at the end of your upkeep". This has not been issued as specific errata, however.
-You can untap a Mana Vault with mana from a Mana Vault or Basalt Monolith and you can untap a Basalt Monolith with mana from a Mana Vault. [WotC Rules Team 06/15/95] This is a REVERSAL of a ruling made on page 79 of Duelist Magazine #3.


The more salient points are:
1. You don’t take damage from a tapped Mana Crypt if you use it during upkeep.
2. You can use the mana from Mana Vaults to untap Mana Vaults.

The basic components for the Mana Crypt decks can be broken down into the following deck types:

1. Tome/Sceptre
2. Vise/Ankh/Atog
3. Vise/Armageddon
4. Prosperity/Vice(Basket)

The Mana Crypt deck really started to become popular after the “Upkeep Effect” ruling in Duelist #10, so serious work on Crypt decks did not start until April of ‘96. Without the guaranteed 3 points of damage per turn, the question became “how to utilize 2 colorless mana, during upkeep?” One obvious solution was the use of Mana Vaults, the other was Mystic Remora.

For starters, here is a deck from  May‘96 that is representative of a good Atog deck for that time. As will be seen, the Atog is the only creature that this deck typically uses. This deck was designed by Niclas Alverup <d93na@efd.lth.se>.
Alverup's 'Tog Deck - May '96
4 Atog

4 Fireball
2 Blood Moon
1 Wheel of Fortune

1 Demonic Tutor

1 Regrowth
2 Mystic Remora
1 Timewalk
1 Ancestral Recall
1 Timetwister



4 Mana Crypt
4 Mana Vault
4 Barbed Sextant
4 Urza'a Bauble
4 Black Vise
4 Howling Mine
1 Black Lotus
5 Mox
1 Sol Ring
4 City of Brass
3 Volcanic Island
4 Strip Mine
Sideboard:
2 Blood Moon
2 In the Eye of Chaos
2 Red Elemental Blast
1 Hurkyl's Recall
Sideboard (cont):
4 Pyroblast
2 Mystic Remora
2 Sleight of Mind

This deck has many of the basic characteristics of the Mana Crypt deck, i.e., low land count (11), but 26 sources total mana. The Hurkyl’s/Fireball combo is present, and the viscious Vise/Mine combo. With the Mystic Remora out on the first turn, the card-drawing (and beatdown) are out and down before the other player knows what hit him. For example, a good but fairly typical draw could include land, vise, mox, mana vault, remora, strip mine, wheel. That means play... land, remora, mox, vise, second turn pay upkeep, play vault, strip, then wheel... and play another vice, atog, etc.

Alverup had this to say about the deck: "A note on sideboarding. as the deck has just one instant or interrupt, In the eye of chaos is essential against bolt and counter decks. Doubling the mana that have to be paid for a bolt effectivly slows that kind of decks down. As the deck is so fast, 2 more mana for a counterspell means its dead. Later it also made force of will worthless. Blood moons against all kinds of decks which depends on duals. As the Atog deck have barbed sextants for colored mana it can still work under blood moon effectivly. The red blasts are for energy flux, this deck's final doom. Mystic remora is sideboarded in against other artifact heavy decks, creatureless decks and other atog decks. Hurkyls are also against them. The real problem for the deck was chains of mephistopheles, but then nobody played with them. Underworld dreams was not such a problem, as the deck can take hits and still win."


The next deck, designed by Chris Cade, concentrates on turning the mana advantage into a qualitative card advantage by use of multiple tomes. The deck can quickly cycle through cards to find an Armageddon, which in short order introduces the opponent to the synergy between the Vise and the Ankh (damned if you do, damned if you don’t). Four Strip Mines are included for spot land destruction in the first 1-3 turns, by then an Icy and artifact mana source should be out, with a vise and ankh down, and arcane in hand. Not surprisingly, Chris was using this deck at the same time that he was developing “The Prison”, and it is interesting to note that this deck could be considered the Type I version... although Chris called it:
Chris Cade's "Better Lucky Than Good!" Mana Crypt Deck, Jul '96
4 Disenchant
3 Armageddon
1 Balance

1 Wheel of Fortune

1 Regrowth
3 Arcane Denial
1 Timewalk
1 Ancestral Recall
1 Timetwister

4 Icy Manipulator
4 Jalume Tome
1 Mirror Universe
4 Mana Crypt
4 Fellwar Stone
3 Sol Grail
4 Black Vise
4 Ankh of Mishra
1 Black Lotus
5 Mox
1 Sol Ring
1 Mishra's Workshop
4 City of Brass
4 Strip Mine
Sideboard:
3 Atog
1 Arcane Denial
4 Disrupting Scepter
Sideboard (cont):
2 Moat
3 COP: Red
2 Jayemdae Tome

Chris had these comments:

After playing against this deck, most of my friend refuse to play against it in friendly play- they say I'm just too lucky. I went 5-1 in a Type 1 tourney (was supposed to be sanctioned, but didn't because only 7 people entered). I beat some well known, good players playing some of the stereotypical decks. I lost to a Green/ White/ Blue/ Ernham/ Control/ Insect/ Floral Spuzzum deck. I did manage to beat "The Deck," The "StormDrain" deck, another wannabe imitation version of "The Deck," as well as a Juzam/Nether Void deck and some other deck. It is very quick, and effective. First turn Vise or Ankh every game, with usually some form of card drawing, and quick mana to get it all out. I have also won a few ante matches, as well as many many friendly games. Usually, the only deck that beats this one is Brian Weissman's Type 2 NecroDeck!

With only 4 Vises, 4 Ankhs, and one Mirror it is difficult to deal damage. Usually with a first turn Vise, Ankh, or both it can get a few points of damage in. Then I proceed to put out more Ankhs and Vises, while backed up with Arcane denial. Heck, then I Armageddon. That's when the damage takes place- They take 2+ damage, usually 4 or more to play a land- and yet they need to play away from the Vises that will soon kill them. So they play land and take damage- and they keep cards, and take damage. Either way, they take damage. It isn't designed to kill quickly, Armageddon is really the kill card- the others just finish the job off.

Often when two Mana Crypt decks play one another, he who plays with Disenchants wins. When I was playing a friend against his Mana Crypt deck, I Disenchanted all of his upkeep friendly artifacts, and he started flipping away. He eventually died. So he took approx. 20 pts. of damage. Later he sideboarded in 4 disenchants and 4 Divine Offerings- needless to say, I took great damage from Mana Crypts. Then I thought I had him when I used my Mirror Universe/Time Walk combo. But he used his 8th artifact defense, and I died on my Time Walk turn. So I took 20 pts as well. Mana Crypt is insanely powerful, but if you don't get the job done quick enough, it is also an insanely dangerous card.

-Chris Cade


The next deck is a less wieldy, but still high effective, version of the Mana Crypt archetype with Atog's:
The Lean Mean Atog Machine, Sep '96
4 Atog
2 Gorilla Shaman

4 Fireball
1 Disintegrate
2 Lightning Bolt
1 Wheel of Fortune
4 Hurkyl's Recall
4 Arcane Denial
1 Ancestral Recall
1 Timetwister

1 Regrowth
4 Mana Crypt
4 Mana Vault
4 Howling Mine
4 Black Vise
4 Ankh of Mishra
1 Black Lotus
5 Mox
1 Taiga
4 City of Brass
4 Volcanic Island
Sideboard:
2 Gorilla Shaman
4 Pyroclasm
2 Lightning Bolt
Sideboard (cont):
2 Disenchant
3 Incinerate
2 Mystic Remora

This deck is a standard example of an Atog-Monstrosity Deck. Opening hand look for the vice, ankh, lotus/timetwister, these are all good starts, also atog/walk can be good. Cast the hurklys'/fireball before you attack with the atog then eat all of the artifacts. This should be obvious, but is still a common mistake. Of key importance is learning when NOT to cast anything when a vice is in play and your opponent is playing counters. Keeping them in vise range is critical and a must learn skill with this deck. Also keep in mind the trick of tapping the mana crypt for two mana burn to avoid taking three. Learning how to take damage with this deck is as important as managing your life with a NecroDeck. Learning when to use the atog to block and sac and when to just take the djinn damage is critical. When learning to play this deck, many players will often make mistakes and lose because they are too timid (block too much) or too bold (take too much damage).


With the introduction of Mirage in October of '96, the tutors became obvious choices for the Mana Crypt deck, and helped to greatly increase its consistency. This next deck represents an attempt at redefining the old MRB deck, with the quick "Balancing Tactics" allowed by the Mystical Tutor.
"Balance Deck" by Robert Shea and Chris Cade, Oct '96
2 Disenchant
2 Enlightened Tutor
1 Balance

1 Regrowth

1 Wheel of Fortune

1 Demonic Tutor
1 Hurkyl's Recall
4 Mystical Tutor
1 Ancestral Recall
1 Timetwister
1 Time Walk
1 Braingeyser
1 Recall

1 Lim-Dul's Vault
4 Mana Crypt
3 Disrupting Scepter
2 The Rack
1 Jayemdae Tome
2 Jalume Tome
4 Gustha's Scepter
1 Soldevi Digger
1 Zuran Orb
1 Mirror Universe
1 Black Lotus
5 Mox
1 Sol Ring
2 Lion's Eye Diamond
4 Strip Mine
4 City of Brass
3 Tundra
2 Underground Sea
Sideboard:
2 The Abyss
2 Disenchant
1 Hurkyl's Recall
2 Atog
Sideboard (cont):
1 Fireball
4 Hymn to Tourach
1 Disrupting Scepter
2 Tormod's Crypt

Chris had these comments:

Robert and I went to play in a Type 1 $1000 tourney this last Saturday, which got canceled. We were planning on winning the tourney- as we had a good idea of what to expect. When we got there, there were many good players, including some which flew in from out of state. Everybody there was apprehensive about their decks beforehand, since this was a $1000 tourney, and nobody knew exactly what to expect. There were some interesting Necro and Anti-Necro decks, along with a few control decks- however, my deck and Robert's were the only Balance decks in the entire tourney. We had figured that at least one of those other good players had built a good Balance deck, but we were proved wrong. Anyways, after seeing what the competition would have played, I am confident to say that either Robert, or myself would have won. This idea was confirmed by matches played throughout the day. Robert won every game he played against the Necrodeck played by Brian Weissman. I then played for ante against Chris Pantages- with my Balance deck. He decided to play their anti-Necro deck against me. I lost the first game, and then the second to a very good sideboard card of his. I then sideboarded against his sideboard, and I then won the third game. Unfortunately I double-mulliganed (the first time ever with this deck) in the third game. But through some smart playing, and a little bit of luck, I was able to pull out a win in the third game. The fourth game was pretty much over- I got a decent draw, and a decent draw with this deck gets abusive very fast. Then in the fifth game, chris managed to empty his entire hand (except for one card), and played a Vise, Gorilla Shaman, and lots of other stuff I didn't like. When people ask me, "What do you do against a first turn Gorilla Shaman?", here's what I say: "I just play a land, 2 Moxes, a Mana Crypt, and an Abyss first turn." Because that's what I did about it. Also, I didn't have to take Vise damage ever again. Then I proceeded to get medieval all over his ass very quickly, and cast Timewalk more times that game than he got to play land. Needless to say, he soon died to my Atog/Fireball/Attack with Atog for 20+ combo. It was definitely a worthwhile match, and I had alot of fun- and $25 for the win.

-Chris Cade


After the documented success of these decks, the research and testing of Mana Crypt decks became quite intensive. Although it generally became apparent that earlier designs were very draw dependent, it was also apparent that a few good draws (by the luckier players) could easily translate into a tourney win. Heavy LD and Hand destruction can beat a Mana Crypt deck slightly more than 50% of the time (ala TI Necro), fast creature decks are also problematic (esp. before sideboarding), but with a decent draw, a lucky player can beat any of them handily (and quite quickly). Hence the appeal to those inclined to gamble.

To battle some of these inconsistencies, Andrew Marshall suggested this deck (in outline form):

*"The Itch" (U/r/b) Mana Crypt, Mana Vault, Mystic Remora, Mana Drain, Browse, Nether Void, Strip Mine, Pillage, Cyclopean Tomb, Fireball, Black Vise, and various hitters (usually Wildfire Emissary, Serendib Efreet, Derelor, etc.). The idea is to slow down slow decks with mana manipulation while nickel-and-diming her with critters or 'Vise, then when the lock deck goes for the get-me-out-of-this-mess spell, counter it (hopefully with a 'Drain), and DD her to death. The Mana Vault (and 'Crypt to power it) makes it possible to cast just about anything under Nether Void, and your HUGE Fireball is a threat through- out the game. It also works very well against quicker decks. This is one deck that is a severe pain in the neck to play against no matter what you are playing

-Andrew Marshall.


As of April '97, Mana Crypts are a staple of the current, wildly popular Type I Prosperity/Vise deck. The calls for restriction or banning of Prosperity in Type I have been coming often because of this deck. Basics are the following:
Prosperity-Vice, Apr '97
2 Psionic Blast
4 Prosperity
4 Counterspell
4 Mana Drain
4 Force of Will
3 Hurkyl's Recall
4 Mystical Tutor
1 Ancestral Recall
1 Time Walk
1 Timetwister
4 Mana Crypt
4 Mana Vault
4 Black Vise
1 Black Lotus
5 Mox
1 Sol Ring

1 Library of Alexandria
12 Island

Sideboard:

Sideboard (cont):

Basically, use countermagic to stall until you can drop a huge Prosperity on youself and the opponent. Drop a couple Vises under counter-cover and hit them before they can react. Kills as early as turn 2 or 3 are not uncommon. Unfortunately, the prosperity decks are not very stable, and are even more draw dependent than the older Atog or Armageddon versions... the kills are much more spectacular though. The deck can be improved with the addition of red and possibly black, but that is left as an exercise for the reader.


Olle takes Hong Kong!

The Mana Crypt engine was also used by Olle Rade at the Hong Kong Invitational with the addition of Snake Baskets. This deck was designed under the “4 of each expansion” rule, i.e., four cards from every expansion from Arabians through Visions... so the deck had to be designed with these limitations in mind. Alexander Blumke of Switzerland came up with the original deck. After Blumke tested it against Amiel Feldman and the Swedes, Amiel and Olle decided to use their own modified version of it (not much room for alteration though). Even with the design limitations, Blumke managed to come up with a very TI competitive Prosperity-Vice deck. It is interesting to note the similarity between this deck and Chris Cade's Balance deck, with the synergy between the LED and Balance (although strictly speaking, this is not what the deck was designed to do, e.g., no racks).
Swiss Snake Basket Deck, Feb '97
1 Balance

1 Demonic Tutor

1 Regrowth

1 Wheel of Fortune
3 Prosperity
4 Force of Will
4 Hurkyl's Recall
4 Mystical Tutor
1 Braingeyser
1 Recall
1 Ancestral Recall
1 Time Walk
1 Timetwister
4 Mana Crypt
4 Mana Vault
4 Barbed Sextant
1 Snake Basket
4 Black Vise
1 Mirror Universe
3 Lion's Eye Diamond
1 Black Lotus
5 Mox
1 Sol Ring
1 Library of Alexandria
1 Underground Sea
1 Tropical Island
1 Volcanic Island
4 City of Brass
Sideboard:
1 Abyss
1 Amnesia
1 Death Speakers
1 Vodalian Soldiers
1 Tormod's Crypt
2 Serrated Arrows
1 Sea Sprite
Sideboard (cont):
1 Dust to Dust
1 Freewind Falcon
2 Hymn to Tourach
1 Icatian Infantry
1 Moat
1 Preacher

Carl Devos had these playing tips: Drop your whole hand, tutor for some card drawing (early on it's Twister of Wheel, later a Prosperity). Cast it and if it's not countered, sack your hand and LED for UUU in hope to get something interesting (like Hurkyl's Recall and a Prosperity). The LED Balance combo is nice but used only in emergency.



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