-J
"Sligh Assault" Complexity = 2 |
4 Mogg Fanatic 4 Jackal Pup 1 Raging Goblin 4 Mogg Flunkie 4 Suq'Ata Lancer 1 Viashino Sandstalker 4 Ball Lightning |
3 Shock 4 Incinerate 2 Seismic Assault 4 Fireblast Sideboard: 4 Pyroblast 3 Spell Shock 2 Mogg Maniac |
4 Cursed Scroll 4 Wasteland 18 Mountain Sideboard(Cont): 2 Firestorm 4 Price of Progress |
Comments from Jay: This deck is very similar to Sligh Invasion and
is a beta version of post-Exodus Sligh. As Sligh decks go it is fairly
straightforward to play. Sweep their creatures and kill them with yours.
In the "late game" (about turn 4) burn them to death.
As before this version owes a lot of its design principles to David Price's
"Deadguy Sligh". The Mogg Flunkies are just incredible in this deck. They
give an amazing boost in speed and a "Creature of the Line" (something often
lacking from Sligh decks) all for R1. Needless to say the in-house name (Throat
Rip Geeba) is due to the incredible speed and strong attacking power of this
deck.
This deck is a "keeper" - after three lands hit the table you generally hold
them (Sphere of Resistance and Chill notwithstanding.) The key to playing
the deck is knowing when to control the board and when to control the life
total. Sun Tzu's quote about knowing yourself and your enemy was never more
relevant in a deck. You must be able to identify your opponent and look at
your hand to see which mode you play in.
As this is still a Beta there are several cards in "Testing" for Sligh Assault.
Spell Shock is a possiblity for the main. 1 Goblin Bombardment is always
strong. Firestorm is also a worthy choice for the main deck. 2 Seismic Assaults
seem to be the right number. Additional Viashinos and Raging Goblins are
also being tested (along with the complete removal of them.) An additional
mountain has been added to the current version as Sligh Assault has performed
so well additional stability is more important than increased beatdown.
The current sideboard ignores artifacts - it can. There aren't any that hurt
enough fast enough (except Sphere of Resistance and that one defends itself
and the sphere often helps as much as it hurts.) Spell Shock is amazing.
When looking at Exodus with Paul (Sligh) he said "Look, they reprinted Manabarbs.
:-)"
I feel at least in the short run it is important to keep a full set of "Prices"
in the sideboard. The 5 color land decks (lifegaining sac critters with living
death and 'Zillas) are the most dangerous threat to this deck. 6-10 points
of damage from a Price of Progress solves that problem very neatly. It's
also important to have 4 good cards to board against other red decks (in
this case Maniacs and Firestorm.) Firestorms especially fit this deck and
its keeper-burn style of play. It's my primary candidate to make it into
the main deck especially with heavy bounce blue.
"5 Color Geeba" Complexity = 5 |
3 Goblin Vandal 4 Mogg Fanatic 4 Jackal Pup 4 Mogg Flunkie 4 Suq'Ata Lancer 2 Viashino Sandstalker 3 Ball Lightning |
4 Shock 4 Incinerate 2 Invasion Plans 1 Fireblast 4 Cursed Scroll Sideboard: 4 Pyroblast 3 Mana Leak 2 Sleight of Mind |
4 Wasteland 4 City of Brass 2 Undiscovered Paradise 1 Gemstone Mine 11 Mountain Sideboard(Cont): 4 Honorable Passage 2 Tranquil Domain |
Comments from Jay: This is the deck that I played at the Southeast Regionals.
It is pre-Exodus and has served me very well. The feedback I've gotten from
others who have played this version has also been overwhelmingly positive.
This is one of the hardest Sligh decks to play, not from the main deck but
from the sideboard. From the main deck 5cGeeba plays like a slightly inferior
Sligh deck. The sideboard though is where 5cGeeba shines.
5cGeeba adds misdirection to the Sligh arsenal. If possible don't show the
opponent multi color, and they will treat you as traditional Sligh. They
will misplay based on this assumption. For example, playing multiple blue
enchantments (Chill, Propaganda, Legacy's Allure) is good against a mono-color
Sligh, and you can safely tap out to cast them. It is suicide against 5cGeeba.
You can also cast your Living Death at any time against a traditional Red
deck. Not 5cGeeba.
When going to sideboard there are two major options, control or burn. You
decide. Your opponent doesn't and doesn't know. If you go control go "all
the way". This means board in almost everything except the honorable passages
and even choose to draw first. If you are playing burn then board lightly
and play for the quick kill. The better you know the field the better you
can decide.
When going into control mode take out the non-control cards from the main
deck. The Fireblast goes. The Ball Lightnings go. The Invasion Plans go.
Start removing bolts. Do not remove creatures. The way you will win is by
playing a quick creature assault (a Pup and a Flunky is about ideal.) Then
protect the table with control cards. I often refer to boarding in 11
counterspells and often do. Mana Leaks are clearly counters as are Pyroblasts
(vs. blue control) but so are tranquils if they are enchantment heavy. Sleights
are counterspells as well.
Sleights are absolutely amazing. They counter EVERYTHING that is brought
in against a Sligh deck. For example: Chill, Warmth, COP Red, Hydro Blast,
Prot. Red. They also handle several other things. Nekratalls kill themselves
instead of others, Natural Order gets nothing, Armor falls off the falcon.
Practice the sideboard and set it up for your local metagame. If suicide
black is big add Light of Day. Lots of enchantments? Add domains. Green is
big add Perish (it kills Zilla's too.) Know what to take out against every
deck and what goes in. Remember in some fights going burn in later games
can be just as good as control.
"Settlers Buyback" Complexity = 5 |
3 Nekrataal 2 Fallen Angel 4 Dark Ritual 4 Corpse Dance 4 Living Death |
4 Orcish Settlers 4 Starke of Rath 4 Earthquake 4 Bottle Gnome 4 Phyrexian Furnace Sideboard: 4 Pyroblasts 4 Bottomless Pit |
3 Wasteland 4 Sulfurous Spring 4 Rocky Tar Pit 2 Volrath's Stronghold 5 Mountain 6 Swamp Sideboard(Cont): 4 Mindstab Thrull 3 Spinning Darkness |
Comments from Jay: This deck is dedicated to Rudy Edwards. The Settlers
Buyback name comes from the final lock in this deck. It is an 8 mana lock
needing a Orchish Settler in the graveyard and a corpse dance in the hand.
It chump blocks (if needed) and Stone Rains the opponent.
This lock is not required to win but does happen on a reguar basis. There
are many other "lesser" locks which are also very effective. Every creature
in the deck Corpse Dances well and Living Deaths well.
The furnaces are a must in this deck not because of what the opponent can
do with their graveyard but what you do with it (as a side effect.) They
can also prevent the occasional problem with multiple Starkes in the graveyard
(and a living death about to occur.) Also, watch for Nekrataals wanting to
take out a Starke. Generally you can arrange to give your opponent the Starke
before Nekrataaling him.
The reason this deck can actually get to an 8 mana lock (or at least abuse
to no end one of the 5 mana ones) is the superb land destruction of a cast
settler, using all the Dark Rituals in the hand as Stone Rains and the large
quantity of global creature destruction. Targeted destruction is handled
by the Nekrataals and Starkes.
| Sligh Assault | $159.99 |
| 5C Geeba | $219.99 |
| Settlers Buyback | $199.99 |
All cards in decks are guaranteed to be tournament legal. All prices quoted
are in U.S. Dollars.
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Jay Schneider has been a tournament gamer his whole life. At the
age of 8 he began playing tournament chess and retired at the age of 13 (top
rated in the U.S.and Southern High School Champion for 3 years.) In Magic
he is most famous as the creator of the "Sligh" deck (a.k.a. Geeba) and the
current Schneider Pox. He has also pioneered certain concepts such as "The
Mana Curve" and "The Hill Giant Line."
Hobbies and interests: tournament Magic (look for him at the Neutral Ground
Atlanta), works as a System Analyst, higher education (he will be attending
graduate school at the University of Oregon - Eugene in September), and B5.
For more info on Jay please visit his Web Page at:
www.photobooks.com/~j.