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The Decks of Jay Schneider!

We are proud to present four absolutely killer T2 decks designed by master deckbuilder Jay Schneider! Jay has been a tournament gamer his whole life. At the age of 8 he began playing tournament chess and retired at the age of 13 (top rated in the U.S.and Southern High School Champion for 3 years.) In Magic he is most famous as the creator of the "Sligh" deck (a.k.a. Geeba) and the current Schneider Pox. He has also pioneered certain concepts such as "The Mana Curve" and "The Hill Giant Line."

Hobbies and interests: tournament Magic (look for him at the Warzone in Atlanta), works as a System Analyst, higher education (he has applied to several CompSci Grad Schools), and B5.

For more info on Jay please visit his Web Page at: www.photobooks.com/~j.


"Sligh 98"

  4 Goblin Vandals
  4 Mogg Fanatics
  3 Mogg Conscripts
  2 Orcish Settlers
  4 Fireslingers
  2 Starke of Rath
  2 Palimud
  1 Lightning Elemental
  1 Ralthi Dragon
  4 Incinerate
  4 Hammer of Bogardan
  1 Goblin Bombardment

  4 Cursed Scrolls

 Sideboard:
  4 Pyroblasts
  2 Tranquility
  2 Tranquil Domain
  2 Bottle Gnomes
  13 Mountains
  4 Karplusan Forests
  1 Mogg Hollows
  4 Wastelands
  3 Stalking Stones

 Sideboard(Cont):
  2 Boil
  1 Tropical Storm
  2 Phrexian Furnace

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Comments from Jay: Geeba 98 is very much a control deck. If you can destroy the opponents permanents do it. That's the #1 priority. After board control has been established then kill them.

Several of the creatures often get questions. The Mogg Conscripts are there for early beatdown as well as good defense. Orcish Settlers are great but you really only want 2 in the deck (justified by playtesting.) The Pallimud is another creature that often gets questioned. It's not there for how much damage it does but how much it affects the opponents play. Besides it destroys Winter Orb decks.

Starke is crucial. Geeba '98 never has a problem killing a 2/2 ususally for no card loss (scroll, sac to bombardment, 2 slingers, hammer.) Starke takes care of all those problems Geeba suffered from (i.e. Fatty Green, Necratog, Disk, W.Orb to name a few.) Try him you'll love him. The Rathi Dragon is also great. He's always the last creature cast but by that time you don't need the mountains. And, by the time he's cast they can't kill him. He is crucial vs. Red.


"Schneider Pox"

  4 Pox
  4 Stupors
  3 Coercion
  4 Funeral Charms
  4 Diabolic Edicts
  2 Evicnars Justice
  4 Spinning Darkness
  4 Steel Golems
  4 Cursed Scroll
  2 Nevinyrral's Disk

  2 Charcoal Diamonds

 Sideboard:
  3 Phrexian Furnaces
  4 Bottle Gnomes
  2 Nevinyrral's Disk
  16 Swamps
  4 Wastelands
  4 Stalking Stones



 Sideboard(Cont):
  2 Dread of Night
  2 Perish
  2 Touchstones

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Comments from Jay: This deck's nickname (Pox-J) is due to the significant contributions of Jay Luo to the deck as it is known today. It was the first Tempest deck I built and was designed to prove to the world that cursed scroll is broken. It wasn't even meant as a serious tournament deck. Oh well.

Needless to say disruption is the key to this deck. Knowing how and when to Pox is a skill only practice can give. Luckily this deck is a blast to play.

In game 2 always board in the furnaces. They will counter 90% of the sideboard brought in against this deck. Touchstones are for Orbs (and general articfact control.) Disks are for the enchantment test decks.


"The Trap"

  3 City of Brass
  2 Undiscovered Paradise
  2 Gemstone Mines
  1 Reflecting Pool
  3 Brushland
  3 Skyshroud Forest
  3 Vec Townships
  3 Ardakar Waste
  2 Plains
  1 Forest

  3 Wrath of God
  3 Gerrard's Wisdom
  3 Armageddon
  3 Enlightened Tutor
  3 Aura of Silence

  3 Nature's Revolt
  3 Gaes Blessing
  1 Sylvan Library

 Sideboard:
  3 City of Solitude
  1 Wrath of God
  1 Gerrards Wisdom
  1 Armageddon
  3 Propaganda
  3 Pendrell Mist
  3 Impulse
  4 Intuition

  3 Marble of Diamond
  2 Moss Diamond
  2 Sky Diamond


 Sideboard(Cont):
  3 Hydroblast
  3 Chill
  3 Light of Day

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Comments from Jay: This deck is a merger of Chris Manners "The Trap" and the Pendrell Revolt deck I was working on. What came out I feel is much stronger than either of the two originals.

This deck is all about combos and tutors. If you understand all the combos and know what to tutor for this deck is incredible. This deck is of a type I categorize as "Enchantment Test." You can beat this deck but you must be able to disenchant reliably and at the right time.

The deck kills with Pendrell Mist and Nature's Revolt, being a lock that is only breakable with a lotus petal. (All lands are creatures + Creatures have an Upkeep of 1 + Permanents may not use their abilities until the upkeep has been played = All lands die (unless the opponent has artifact mana sources whereupon you don't immediately play the lock) also all creatures die. As any new lands have summoning sickness they can't tap for mana and so die. This also affects you so the way to win is to either have a diamond out (attack with a 2/2 land for the next 10 turns) or deck them as you have 65 cards in the deck.

There is a strong Propensity for 3's in the deck. This is to facilitate Intuition. An important combo is Intuiton getting 2 Gaes Blessing and anything else, which becomes like a Feldons Cane. For more information on this deck and how it plays read Chris Manners "The Trap" tournament report found on the Dojo.


"Burn"

  4 Mogg Fanatics
  4 Mogg Conscripts
  4 Jackal Pups
  4 Ironclaw Orcs
  3 Suq'Ata Lancers
  4 Ball Lightning
  4 Kindle
  4 Incinerate
  4 Fireblast
  1 Goblin Bombardment

 Sideboard:
  3 Sirroco
  4 Havoc
  3 Ankh of Mishra
  4 Cursed Scroll
  4 Scalding Tongs

  17 Mountains

 Sideboard(Cont):
  2 Furnace of Rath
  3 Thunderbolts

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Comments from Jay: This deck is the epitomy of dumb burn, but what makes it so strong is its staying power. This staying power comes from the traditional strong celerity red creatures, with Scalding Tongs and the Cursed Scroll providing the strong late game this deck usually lacked.

This deck is very close to the fastest possible deck design (turn 4 kills are not unusual.) This extreme speed allows this deck to defeat decktypes that are usually a problem for red decks (Enchantment Test decks for example.)

The way to play this deck is pretty obvious. Try to kill quick and if that doesn't work win with continuous damage via the tongs and scroll. Note the sideboard. It's all very angry, the concept is to use optimized bolts vs. any opponent. Any other cards that could be added would just slow the deck down and this deck NEVER wants to do that.


Buy these complete and tournament ready decks, complete with sideboard, from New Wave Mail Order!
Draw-Go $139.95
5CR $159.95
WW/g $229.95
Flying Beatdown   $99.95
Sligh 98 $149.95
Counter/Hammer $149.95
Canyon Stasis $139.95
5CG $179.95
Schneider Pox $149.95
Merfolk Massacre $119.95
5CB $129.99
Steel Necro $129.95
The Trap $249.95
Cursed Stompy   $99.95
Schneider Burn  $149.95


All cards in decks are guaranteed to be tournament legal. All prices quoted are in U.S. Dollars.

Shipping and ordering info:
To order call (770) 753-0606, Fax (770) 753-0059 or email  New Wave Mail Order at efreet@mindspring.com. We accept Visa, Master Card, American Express, Money Orders, and Personal Checks. We normally ship with UPS. However, we will use other shipping methods for an additional charge. Please include a shipping and handling charge of $5.00 in the Continental U.S. For overseas rate please call (770) 753-0606, Fax (770) 753-0059 or email efreet@mindspring.com.


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