We are proud to present four absolutely killer T2 decks designed by master
deckbuilder Jay Schneider! Jay has been a tournament gamer his whole life.
At the age of 8 he began playing tournament chess and retired at the age
of 13 (top rated in the U.S.and Southern High School Champion for 3 years.)
In Magic he is most famous as the creator of the "Sligh" deck (a.k.a. Geeba)
and the current Schneider Pox. He has also pioneered certain concepts such
as "The Mana Curve" and "The Hill Giant Line."
Hobbies and interests: tournament Magic (look for him at the Warzone in Atlanta),
works as a System Analyst, higher education (he has applied to several CompSci
Grad Schools), and B5.
For more info on Jay please visit his Web Page at:
www.photobooks.com/~j.
"Sligh 98" |
4 Goblin Vandals 4 Mogg Fanatics 3 Mogg Conscripts 2 Orcish Settlers 4 Fireslingers 2 Starke of Rath 2 Palimud 1 Lightning Elemental 1 Ralthi Dragon |
4 Incinerate 4 Hammer of Bogardan 1 Goblin Bombardment 4 Cursed Scrolls Sideboard: 4 Pyroblasts 2 Tranquility 2 Tranquil Domain 2 Bottle Gnomes |
13 Mountains 4 Karplusan Forests 1 Mogg Hollows 4 Wastelands 3 Stalking Stones Sideboard(Cont): 2 Boil 1 Tropical Storm 2 Phrexian Furnace |
Comments from Jay: Geeba 98 is very much a control deck. If you can destroy
the opponents permanents do it. That's the #1 priority. After board control
has been established then kill them.
Several of the creatures often get questions. The Mogg Conscripts are there
for early beatdown as well as good defense. Orcish Settlers are great but
you really only want 2 in the deck (justified by playtesting.) The Pallimud
is another creature that often gets questioned. It's not there for how much
damage it does but how much it affects the opponents play. Besides it destroys
Winter Orb decks.
Starke is crucial. Geeba '98 never has a problem killing a 2/2 ususally for
no card loss (scroll, sac to bombardment, 2 slingers, hammer.) Starke takes
care of all those problems Geeba suffered from (i.e. Fatty Green, Necratog,
Disk, W.Orb to name a few.) Try him you'll love him. The Rathi Dragon is
also great. He's always the last creature cast but by that time you don't
need the mountains. And, by the time he's cast they can't kill him. He is
crucial vs. Red.
"Schneider Pox" |
4 Pox 4 Stupors 3 Coercion 4 Funeral Charms 4 Diabolic Edicts 2 Evicnars Justice 4 Spinning Darkness |
4 Steel Golems 4 Cursed Scroll 2 Nevinyrral's Disk 2 Charcoal Diamonds Sideboard: 3 Phrexian Furnaces 4 Bottle Gnomes 2 Nevinyrral's Disk |
16 Swamps 4 Wastelands 4 Stalking Stones Sideboard(Cont): 2 Dread of Night 2 Perish 2 Touchstones |
Comments from Jay: This deck's nickname (Pox-J) is due to the significant
contributions of Jay Luo to the deck as it is known today. It was the first
Tempest deck I built and was designed to prove to the world that cursed scroll
is broken. It wasn't even meant as a serious tournament deck. Oh well.
Needless to say disruption is the key to this deck. Knowing how and when
to Pox is a skill only practice can give. Luckily this deck is a blast to
play.
In game 2 always board in the furnaces. They will counter 90% of the sideboard
brought in against this deck. Touchstones are for Orbs (and general articfact
control.) Disks are for the enchantment test decks.
"The Trap" |
3 City of Brass 2 Undiscovered Paradise 2 Gemstone Mines 1 Reflecting Pool 3 Brushland 3 Skyshroud Forest 3 Vec Townships 3 Ardakar Waste 2 Plains 1 Forest |
3 Wrath of God 3 Gerrard's Wisdom 3 Armageddon 3 Enlightened Tutor 3 Aura of Silence 3 Nature's Revolt 3 Gaes Blessing 1 Sylvan Library Sideboard: 3 City of Solitude 1 Wrath of God 1 Gerrards Wisdom 1 Armageddon |
3 Propaganda 3 Pendrell Mist 3 Impulse 4 Intuition 3 Marble of Diamond 2 Moss Diamond 2 Sky Diamond Sideboard(Cont): 3 Hydroblast 3 Chill 3 Light of Day |
Comments from Jay: This deck is a merger of Chris Manners "The Trap"
and the Pendrell Revolt deck I was working on. What came out I feel is much
stronger than either of the two originals.
This deck is all about combos and tutors. If you understand all the combos
and know what to tutor for this deck is incredible. This deck is of a type
I categorize as "Enchantment Test." You can beat this deck but you must be
able to disenchant reliably and at the right time.
The deck kills with Pendrell Mist and Nature's Revolt, being a lock that
is only breakable with a lotus petal. (All lands are creatures + Creatures
have an Upkeep of 1 + Permanents may not use their abilities until the upkeep
has been played = All lands die (unless the opponent has artifact mana sources
whereupon you don't immediately play the lock) also all creatures die. As
any new lands have summoning sickness they can't tap for mana and so die.
This also affects you so the way to win is to either have a diamond out (attack
with a 2/2 land for the next 10 turns) or deck them as you have 65 cards
in the deck.
There is a strong Propensity for 3's in the deck. This is to facilitate
Intuition. An important combo is Intuiton getting 2 Gaes Blessing and anything
else, which becomes like a Feldons Cane. For more information on this deck
and how it plays read Chris Manners
"The Trap" tournament
report found on the Dojo.
"Burn" |
4 Mogg Fanatics 4 Mogg Conscripts 4 Jackal Pups 4 Ironclaw Orcs 3 Suq'Ata Lancers 4 Ball Lightning |
4 Kindle 4 Incinerate 4 Fireblast 1 Goblin Bombardment Sideboard: 3 Sirroco 4 Havoc 3 Ankh of Mishra |
4 Cursed Scroll 4 Scalding Tongs 17 Mountains Sideboard(Cont): 2 Furnace of Rath 3 Thunderbolts |
Comments from Jay: This deck is the epitomy of dumb burn, but what makes
it so strong is its staying power. This staying power comes from the traditional
strong celerity red creatures, with Scalding Tongs and the Cursed Scroll
providing the strong late game this deck usually lacked.
This deck is very close to the fastest possible deck design (turn 4 kills
are not unusual.) This extreme speed allows this deck to defeat decktypes
that are usually a problem for red decks (Enchantment Test decks for example.)
The way to play this deck is pretty obvious. Try to kill quick and if that
doesn't work win with continuous damage via the tongs and scroll. Note the
sideboard. It's all very angry, the concept is to use optimized bolts vs.
any opponent. Any other cards that could be added would just slow the deck
down and this deck NEVER wants to do that.
| Draw-Go | $139.95 |
| 5CR | $159.95 |
| WW/g | $229.95 |
| Flying Beatdown | $99.95 |
| Sligh 98 | $149.95 |
| Counter/Hammer | $149.95 |
| Canyon Stasis | $139.95 |
| 5CG | $179.95 |
| Schneider Pox | $149.95 |
| Merfolk Massacre | $119.95 |
| 5CB | $129.99 |
| Steel Necro | $129.95 |
| The Trap | $249.95 |
| Cursed Stompy | $99.95 |
| Schneider Burn | $149.95 |
All cards in decks are guaranteed to be tournament legal. All prices quoted
are in U.S. Dollars.
Shipping and ordering info:
To order call (770) 753-0606, Fax (770) 753-0059 or email New Wave
Mail Order at
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in the Continental U.S. For overseas rate please call (770) 753-0606, Fax
(770) 753-0059 or email
efreet@mindspring.com.