Subject: TE Extra Smooth R/G Date: Sat, 7 Feb 1998 21:10:19 EST From: ConnCamel@aol.com To: fkusumot@ix.netcom.com Well, I was tooling with the concept of an advantage deck for the Tempest-only environment w/out using (gasp!) Blue. So, I thought "Static Orb". Hell, it locks up everything in sight, and is just asking for a way to abuse it. So, another card popped into my head: Eladamri's Vineyard. But with all of this mana, what could I do? Well, cast a whole s**tload of creatures, of course. But, of course, that is in no way a reliable mana ditch. So, in come Rootwallas and a lonely Searing Touch. Well, I can tell that I'm boring you, so here's the decklist. ---Artifacts 4x Static Orb ---Green Creatures 4x Skyshroud Elf 4x Skyshroud Ranger 4x Seeker of Skybreak <------ Focal part of the strategy 3x Rootwalla 3x Mongrel Pack 2x Dirtcowl Wurm ---Green Enchantments 4x Elamadri's Vineyard ---Green Non-Permanents 3x Overrun ---Red Creatures 3x Fireslinger (Board Control! Woo-hoo!) ---Red Enchantments 2x Goblin Bombardments ---Red Non-Permanents 1x Searing Touch (I only need one; beleive me on that) ---Land 20x Forest 3x Mogg Hollows The deck usually wins w/a good ol' fashion delay-beatdown, thanks to the untapping of the Seekers of Skybreak. The Touch and Overruns are in case OP can kill of my Orbs, or I don't draw one. And finally, the Bombardments give the extra "oomph" that can be used to kick the crap out of a stubborn opponent. Enjoy, my friends. Andrews J. Mochulsky Member of Team Reefer Yorktown Heights, NY