Subject: Bouncing Baby Boy Blue Date: Sat, 17 Jan 1998 00:42:28 -0800 From: "Turtle" To: Here's a deck I've been toying, and winning, quite a bit with. The concept is rather simple, like Big Blue you counter what you don't like, and to buy you some time.... when the moment hits, with a few Sapphire Medallions in play, you start the Capsize-O-Rama.... you start with anything that bugs you, then start at the land, once you have the land out of the way start hitting the creatures.... all at the end of their turn, so they most likely will start discarding the big stuff... with one capsize in hand, and a few Tradewind Riders with friends, they will never get another thing out, you then just start a beat down with a jellyfish.... You have to be willing to take a few hits at the beginning, but by turn 5 you just sit back, control the board, and when your good to go... finish them off. Have fun... and remember Frustration is part of the game, as long as it's not you that's frustrated Turtle 4x Tradewind Rider 4x Ophidian 4x Man-o-war 4x Counterspell 3x Power Sink 3x Dissipate 2x Dismiss 2x Impulse 4x Whispers of the Muse 2x Time Warp 4x Capsize 4x Sapphire Medallion 4x Quicksand 16x Islands SIDEBOARD 2x Force spike <----- Anti Stompy 4x Hydroblast <----- Sligh, bad 4x Chill <------ Sligh, not going to get a chance 3x Propaganda <------ Weenie control, and helps against Stompy 2x Phyrexian Furnace <----- Burried Alive, Counter Hammer (what's left of them)