Subject: 6th Edition Date: Sun, 29 Nov 1998 10:09:50 -0800 From: Lee and Andrea Burrows To: fkusumot@ix.netcom.com To: Frank From: Lee Burrows - Anaheim Hills, CA Topic: Issue Re: Magic 6th Edition Rules Changes This is an open letter to the Magic community. Before I launch into the tirade, I would like to congratulate you, Frank, on your page and the forum it provides the Magic community for discussion of the game. I've been watching the discussion on the development of 6th edition for some time now and have been recently spurred to write by the confirmation of the changes that Wizards is going to implement in the next set. In short, I am seriously concerned for the future of the game, as Wizards also should be. I've been playing this fascinating, complex card game since Revised/Legends and have enjoyed both fun and competitive play. The game has grown significantly over the years, both in the number of cards and the number of players. Wizards has obviously benefited from the growth and is now one of the world's largest game companies. I know that I primarily became interested in playing Magic because of its complexity. I recall my fascination with the development of an understanding of how the various card types interacted with one another. The card interactions were critical to the development of the deck building strategies (including the creation of workable combinations). I honestly felt that Garfield's game was an inspiration. Today, the game remains essentially the same. The primary components of Garfield's vision remain intact. There have been slight modifications to the turn sequence and various abilities have been added and removed from the expansion sets, but it seems and plays like the same game from the Revised/Legends era. I must note, however, that I was appalled when Portal was released and am now even more appalled that Wizards wants to "simplify" the main set. What is so "difficult" about interrupts? They have been part of the game for at least four (4) years and most of the serious players I know understand the dynamics of the batch resolution. If Wizards is concerned, then shouldn't they develop a better approach to educating the "new" player rather then change an original component of the game? Further, since when did the damage resolution phase become unworkable so as to require removal? The programmers at Microprose even were able to get a grasp of the concept. The knowledge of timing rules and the effects that can be played during the various turn phases often separates the great players from the good players. Now, it appears that Wizards wants to take these "advantages" away. I am sorry Wizards, not all new players will grasp even the "simplified" version of the rules immediately. Finally, why do the basic rules concerning artifacts need to be changed? Who doesn't understand this rule? Even the rookie players who have read the rulebook once (Yes, even the poorly written rule book included with the starter packs - which have certainly gotten better over the years) understand this concept. Is it just so they can reprint all the old artifacts and force the players, that already have the earlier version of the cards, to buy the new cards? (an ominous thought, I know.) Wizards continues to state its "it should be just like chess" philosophy on the internet and everywhere else that it can be heard. Please stop the flag waiving. Magic is a complex/combination oriented card game, as it was designed to be - remember? Everyone should keep in mind that Wizards is a corporate entity which has, as its main purpose, its continued financial growth. Wizards makes money by selling cards (and now other gaming merchandise due to its continuing expansion) and by changing rules, Wizards will sell more cards - even to its built in base of Magic players. Watching the progression of the game and the growth of Wizards, I came to the realization that at some point the two interests would diverge. It appears that the time has come. The best interests of the game and the Magic gamers are no longer being pursued in conjunction with Wizards' drive for growth and financial prosperity. Wizards, of course, will counter by saying that they have to keep the best interests of the game in mind because Magic is the company's "life blood". A good argument, however, the better argument is that financially, it is better to push the envelope to sell product and alienate a few while possibly attracting a greater number to the product. I'm afraid that this is the reality. What's good for the game is the continued development of the rules within its original parameters. What's good for the game is for the devlopment of abilities that operate properly within the original parameters of the game. What's good for the game is the continued growth of a player base comprised of individuals who have developed an interest and love of the complexities of the game, not a player base that needs the rules to be "simplified" so that they can understand the game immediately. What's good for the game is the continued promotion of the game as an INTELLECTUAL sport/activity and the continued promotion of the pro-tour. I honestly hope that Wizards is watching and taking note. Even more, I hope Richard Garfield is paying attention to what is being done to his game - a game that has developed a large following of individuals from all over the world. Could it be because the game, as it exists, is a great game that doesn't need fixing???? Best wishes to all for a happy holiday season. Lee Burrows Xaos Games, Anaheim